Code

History

  1. Texture::create returns shared pointerAtlante45 committed 9 years agoad16a93
  2. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  3. Use a magic number gpu::Texture::SINGLE_MIP instead of 1Sam Cake committed 9 years agodd73cb7
  4. Moving the num mips per texture to the creator so it s immutable and simplersamcake committed 9 years agob6504bb
  5. Clean comments and pixel format usedSam Cake committed 9 years ago022e91b
  6. Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexturesamcake committed 9 years ago618344f
  7. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  8. Merge with upstreamsamcake committed 10 years ago6926cd2
  9. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  10. Refining the voxelization of the sphere in the view frustum gridsamcake committed 10 years ago9b94a02
  11. Identify pre-generated texturesBrad Davis committed 10 years ago0953027
  12. Investigate why the disable depth Bclamp doesn't worksamcake committed 10 years ago354cbbc
  13. Adding the timing for GPU support with a simpelr JobConfigsamcake committed 10 years agofaef8a9
  14. Adrressing review issuessamcake committed 10 years ago8cc65ea
  15. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agob529641
  16. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3
  17. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  18. Good statesam committed 10 years agodb8bf78
  19. WTF...sam committed 10 years agoe6c74b2
  20. More changessam committed 10 years agoe92e69d
  21. Testiung more variationssam committed 10 years ago92c0fa2
  22. Revolutionizing aosamcake committed 10 years agoafb1ebf
  23. Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusionsamcake committed 10 years ago4742f40
  24. Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up uisamcake committed 10 years ago36d58a2
  25. Gathering the diffusion passes in the SUrfaceGEometryPAss jobsamcake committed 10 years agoff132fa
  26. Better groupint of the diffuseion of the curvature for easier fix for mini mirrorsamcake committed 10 years agoa8dd06a
  27. Adding the check for Obscurrancesamcake committed 10 years ago34f2a96
  28. Fixing build warningssamcake committed 10 years agoa4ad465
  29. Performing the curvature generation and diffusion at half the resolutionsamcake committed 10 years ago5a0ce81
  30. a bit better making the curvature and diffusion passessamcake committed 10 years ago378f457
  31. Carrefully improving the curvature generation performancessamcake committed 10 years ago9332f82
  32. Instrumenting the GPU git statussamcake committed 10 years ago076b8cd
  33. REvisiting the RangeTimer to measure the real gpu durationsamcake committed 10 years ago22ac95d
  34. Fix the mini mirror perf issue and improve the debugDeferredLighting scriptsamcake committed 10 years ago219b41e
  35. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec