Code

History

  1. Merging with mastersamcake committed 10 years ago119cc73
  2. Simple normal map debugAtlante45 committed 10 years agoc27944a
  3. merge from upstreamSeth Alves committed 10 years agof013f95
  4. add interface for getters for specific jointsSeth Alves committed 10 years ago0b1fa4f
  5. turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this systemSeth Alves committed 11 years agof3d26e1
  6. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  7. fixed merge conflicts and refactored hit effect to catch up with refactored rendering engineericrius1 committed 11 years ago697cb4c
  8. can toggle hit effect on and off from a scriptericrius1 committed 11 years agoe75a6fe
  9. Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointersAtlante45 committed 11 years ago80fe090
  10. Use make_shared/create to make shared pointersAtlante45 committed 11 years ago7b5a5a3
  11. Exposing the display Item Status to js to turn it on/offSam Gateau committed 11 years agoe8b11f1
  12. IMproving the probe system and cleaning the engine scriptSam Gateau committed 11 years ago31633ec
  13. adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered itemsSam Gateau committed 11 years agob339aa6
  14. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  15. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  16. Skybox kind of workingSam Gateau committed 11 years ago653d2e7
  17. more details in the commentsSam Gateau committed 11 years agof54821f
  18. refined the names of the key light porperties in StageSam Gateau committed 11 years ago48364cb
  19. Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is workingSam Gateau committed 11 years ago687ca7f
  20. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  21. always render yourself, handle change of render values elsewhereStephen Birarda committed 11 years agob27a86f
  22. leverage scene scripting values to toggle renderingStephen Birarda committed 11 years agoee088e1
  23. add render bools to the scene scripting interfaceStephen Birarda committed 11 years ago3f4a9c6
  24. Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the gettersSam Gateau committed 11 years ago3b92910
  25. REfining the naming and introducing an orientation offsetSam Gateau committed 11 years agof6a9bd1
  26. Adding the Stage of the Scene and exposing control of the sun light from javascriptSam Gateau committed 11 years ago6b29e31