Code

History

  1. Allow explicit overlay alpha from scriptsBradley Austin Davis committed 10 years ago6ad1008
  2. Fix offset when UI transform is not identityBradley Austin Davis committed 10 years agof3c47ac
  3. Fixing laser offset, support laser in OculusBradley Austin Davis committed 10 years ago6707f88
  4. Working on touchBradley Austin Davis committed 10 years ago62051ad
  5. Hand laser rendering support in HMD plugins.Brad Davis committed 10 years ago9640727
  6. Fix crash on shutdown of SteamVRBrad Davis committed 10 years agoac5912d
  7. Fix for sensor reset on oculus.Anthony J. Thibault committed 10 years ago097b16a
  8. Vive timewarp implementationBrad Davis committed 10 years ago3325c58
  9. Add debugging output, fix timewarpBrad Davis committed 10 years agof569cbf
  10. Update to latest Oculus SDK, add input device supportBrad Davis committed 10 years agod056c41
  11. Check plugin activation successZach Pomerantz committed 10 years ago931cad3
  12. Improve logging for oculus errorsZach Pomerantz committed 10 years ago776893a
  13. Add comment explaining bare glGetErrorZach Pomerantz committed 10 years ago64ced6e
  14. display-plugins: Pulled getHeadPose into common base class.Anthony Thibault committed 10 years ago5b2a050
  15. DisplayPlugins: updateHeadPose() no longer returns a value.Anthony J. Thibault committed 10 years ago960ffd9
  16. openvr: fix for crash on exitAnthony J. Thibault committed 10 years agod218ca4
  17. Reduce crashes on switching display pluginsBradley Austin Davis committed 10 years ago7045680
  18. Don't crash when the Rift is turned offBradley Austin Davis committed 10 years ago3843510
  19. Oculus updateBrad Davis committed 10 years ago166a419
  20. Migrate composition of the overlay and pointer to the present threadBrad Davis committed 10 years ago28103cf
  21. Remove distortion on HMD previews, both mono and stereoBrad Davis committed 10 years ago56fc9ea
  22. OpenVr: fix for conflict between openvr and oculus display pluginsAnthony J. Thibault committed 10 years agoc8e6aee
  23. Ensure Oculus session is valid before base class activationBrad Davis committed 10 years agoe58f99c
  24. Migrate to latest Oculus SDK (0.8)Bradley Austin Davis committed 10 years ago1644bda
  25. Fixing menu items in display pluginsBrad Davis committed 10 years ago60aa93c
  26. Refactoring present thread / GL base plugin for saner context managementBrad Davis committed 10 years ago7262a10
  27. Prototyping threaded presentBrad Davis committed 10 years agob9ace94
  28. remeasure sensor after recenteringU-GAPOS\andrew committed 10 years ago28e349f
  29. Support for runtime plugins (DLLs)Brad Davis committed 11 years agocfb2fd1