Code

History

Commits on master to libraries/render-utils/src/Model.cpp735+
  1. Update entity payload items to correctly hide when not visibleRyan Huffman committed 11 years agoa62b55f
  2. optimize part offset calculationZappoMan committed 11 years ago3593afe
  3. Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lodAtlante45 committed 11 years ago94ba84a
  4. Collect stats on translucent/opaque mesh partsAtlante45 committed 11 years ago93b44e6
  5. Merge pull request #5045 from Atlante45/fix_world_boxBrad Hefta-Gaub committed 11 years ago50f44c8
  6. Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into lodAtlante45 committed 11 years ago8e21d9c
  7. Temporary fix for models index offsetAtlante45 committed 11 years ago31d257d
  8. remove dead codeZappoMan committed 11 years agoc4756f4
  9. Remove deprecated render statsAtlante45 committed 11 years agoa4340b1
  10. Fixing the skinned mesh rendering issueSam Gateau committed 11 years agofabe8f1
  11. Fixing the skinned mesh rendering issueSam Gateau committed 11 years agodfa8cb5
  12. fixed the shrunken avatar part bugZappoMan committed 11 years ago54c4cb8
  13. make sure all entities are rendering in pipeline part 1ZappoMan committed 11 years agoc6fb22b
  14. make model overlays acutally use sub mesh payload itemsZappoMan committed 11 years ago7fde574
  15. Introduce outsideEngineDetailsAtlante45 committed 11 years ago9df1b05
  16. Introduced RenderDetails/Stats don't pull detailsAtlante45 committed 11 years agobbf1837
  17. add more guards against out of boundsZappoMan committed 11 years ago9e7f60e
  18. more work on making avatar models (face included) use render payloadsZappoMan committed 11 years agoa7feca0
  19. store part boxes in model space and translate to world space on requestZappoMan committed 11 years ago647d132
  20. Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-apiZappoMan committed 11 years agoc9c434b
  21. more hacking and cleanupZappoMan committed 11 years agoadcb62e
  22. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  23. first cut at rendering avatars as individual model itemsZappoMan committed 11 years ago4ce27f1
  24. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  25. merging with upstreamSam Gateau committed 11 years ago3c7eb4d
  26. making sure the proj and view matrix are correctly assignedSam Gateau committed 11 years ago453fa87
  27. trying to fix the issues of model disappearingSam Gateau committed 11 years ago901717f
  28. tuesday morning rendering poor performances networking issueSam Gateau committed 11 years agoef2d8a0
  29. Hack for unknown pipelinesAtlante45 committed 11 years ago6d234a2
  30. Trying to transfer the rnedering from displaySide to RenderDeferredTaskSam Gateau committed 11 years agobd7c22e
  31. calculate the actual bounding box for the mesh partsZappoMan committed 11 years ago1e2d2a2
  32. poor mans version of mesh part boundsZappoMan committed 11 years ago750d9c0
  33. hacking on transparencyZappoMan committed 11 years agoea31fdc
  34. cleanup Model::renderPart()ZappoMan committed 11 years ago4b46fc3
  35. more hacking sams tweaksZappoMan committed 11 years ago1b85726