Code

History

Commits on master to libraries/render-utils/src/Model.cpp805+
  1. Merge branch 'master' of https://github.com/highfidelity/hifi into yellowSam Gateau committed 11 years ago3872c01
  2. migrate the various list to sort the rendering from explicit names to a more generic key based mapSam Gateau committed 11 years agof06556b
  3. Merge pull request #4636 from samcake/orangeBrad Davis committed 11 years agod72bb71
  4. working version with the gpu::SAmpler and the gpu::FramebufferSam Gateau committed 11 years ago8703023
  5. fix warning about unused variableAndrew Meadows committed 11 years ago9388ae4
  6. adding the Fremabuffer to be used for shadows and main renderingSam Gateau committed 11 years agoc34c5f6
  7. Merge branch 'master' of https://github.com/highfidelity/hifi into orangeSam Gateau committed 11 years agof0efade
  8. Merge pull request #4601 from samcake/temp1Andrew Meadows committed 11 years agoa47170b
  9. Merge branch 'temp1' of https://github.com/samcake/hifi into orangeSam Gateau committed 11 years ago9d6839e
  10. Fixed the memory leak, due to the location pointer in the Model::RenderPipelineLib which was not smart pointed correctlySam Gateau committed 11 years ago2564347
  11. solution to the color attribute caseSam Gateau committed 11 years ago88afb3c
  12. logging group for render-utilsSeth Alves committed 11 years agocd5245d
  13. playing with the shadwosSam Gateau committed 11 years ago7f46736
  14. Merge branch 'master' of https://github.com/highfidelity/hifi into temp1Sam Gateau committed 11 years ago7de5491
  15. trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correctSam Gateau committed 11 years agoecdffad
  16. COmmented the review questions in codeSam Gateau committed 11 years agoa85daae
  17. MErging with origin/orange, brinign the fix for shadowsSam Gateau committed 11 years ago00817ab
  18. FIxed the broken shadowsSam Gateau committed 11 years ago17743c6
  19. getting ready for pr for a few syntax issuesSam Gateau committed 11 years ago38d1e29
  20. getting ready for pr for a few syntax issuesSam Gateau committed 11 years ago2dcabb9
  21. getting ready for pr for a few syntax issuesSam Gateau committed 11 years agob8db0ff
  22. FInd one of the issue with shadows for avatarsSam Gateau committed 11 years ago423434a
  23. mirror means we render the Closkwise sideSam Gateau committed 11 years ago3f581d0
  24. Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctlySam Gateau committed 11 years ago6f5c411
  25. clear _saveNonCollisionGeometry when it's not needed, remove some debug printsSeth Alves committed 11 years ago57a4f3a
  26. if switching to the mode where collision hulls are drawn, updateGeometry and simulateSeth Alves committed 11 years agoeb78fa0
  27. mergingSam Gateau committed 11 years ago0d721ec
  28. Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variationsSam Gateau committed 11 years ago9b63739
  29. never cull mesh parts for avatarsZappoMan committed 11 years agoa889191
  30. and make it compile on mac... remove the field map from state just because it's unecessarysamcake committed 11 years ago1a18719
  31. back to the office monday morning, State almost working in the full piupelineSam Gateau committed 11 years ago2a58a65
  32. refining the state interface and the GLBackend for it with a true cacheSam Gateau committed 11 years ago21b5d6f
  33. cleaning the State class codeSam Gateau committed 11 years ago9c44100
  34. set up a way to request ResourceCache downloads from a non-networking thread.Seth Alves committed 11 years ago7da87d6
  35. using gpu::Pipeline it s mostly working but still glUniforms to get rid ofSam Gateau committed 11 years agoc9e0360