Code

History

Commits on master to libraries/render-utils/src/Model.cpp840+
  1. Merge branch 'master' of https://github.com/highfidelity/hifi into temp1Sam Gateau committed 11 years ago8938a62
  2. the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctlySam Gateau committed 11 years agoc9377d0
  3. Revisiting the rendering pipeline pick and trying to use our brand new gpu::PipelineSam Gateau committed 11 years ago6284159
  4. more fixes to avatar parts not renderingZappoMan committed 11 years ago168e8e8
  5. CR feedbackZappoMan committed 11 years ago3e8508f
  6. total hack to ignore frustum culling in case of avatar mesh parts with no transformZappoMan committed 11 years agob705d76
  7. added debugging for model mesh boxesZappoMan committed 11 years agofe8ad95
  8. add guards to _jointStates array sizeZappoMan committed 11 years ago19c8e52
  9. cleaning code for reviewSam Gateau committed 11 years ago68de91c
  10. clean up codeSam Gateau committed 11 years ago65727dd
  11. compilation on MacOSXsamcake committed 11 years ago0f22d64
  12. Merge branch 'master' of https://github.com/highfidelity/hifi into temp1Sam Gateau committed 11 years agodc27bfb
  13. Transition model shaders to gpu:ShaderSam Gateau committed 11 years ago0bd78be
  14. set the defines for GPU profile correctly AGAINSam Gateau committed 11 years ago5a40fce
  15. Clean up on the GPU Profile defines in order to control featuresSam Gateau committed 11 years ago03da3ae
  16. more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is setSeth Alves committed 11 years ago87cc710
  17. move PhysicsEntity so that ModelEntityItem can initiate a model downloadSeth Alves committed 11 years agobf1cb95
  18. Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collideSeth Alves committed 11 years ago20a22ff
  19. started to hook up geometry downloader to ShapeInfoSeth Alves committed 11 years ago1c73f50
  20. started on hull collisionsSeth Alves committed 11 years ago844085b
  21. adding the atmosphere in the directional lighting pass, debugSam Gateau committed 11 years ago853cf75
  22. splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpuSam Gateau committed 11 years agocc85f46
  23. remove stray control-MsSeth Alves committed 11 years agoa180ead
  24. testing the shader features in Model and refining the shader making workflowSam Gateau committed 11 years ago23a6326
  25. Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bisSam Gateau committed 11 years agod5f6129
  26. Adding the self introspection of shadersSam Gateau committed 11 years agoc097c6a
  27. FIxing the compilation issue for linuxSam Gateau committed 11 years ago598b791
  28. Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluatedSam Gateau committed 11 years ago5ab3cbb
  29. Trying to setup correctly the projection matrix for all the different cases...Sam Gateau committed 11 years ago04a3927
  30. trying to ge the shadow to render correctlySam Gateau committed 11 years ago90bff36
  31. Fixing the remaining issue with the avatar rendering pathSam Gateau committed 11 years ago4e2d2bc
  32. Fixing the remaining issue with the avatar rendering pathSam Gateau committed 11 years agoded7881
  33. trying to tackle the unenderstood transform value not going through corectly?Sam Gateau committed 11 years ago11060ed
  34. replacing the glTransform pipeline for model renderingSam Gateau committed 11 years agod8aa0e0
  35. replacing the glTransform pipeline for model renderingSam Gateau committed 11 years ago23354da