Code

History

  1. force full scene send if json parameters changedStephen Birarda committed 9 years ago33378ed
  2. use a static_cast to get EntityNodeDataStephen Birarda committed 9 years ago1e25b50
  3. don't grab the JSON filters for each entity checkedStephen Birarda committed 9 years ago6795151
  4. pass usesFrustum down to EntityTreeElementStephen Birarda committed 9 years ago5fbdc94
  5. fix for unpack of OctreeQueryStephen Birarda committed 9 years agoed41412
  6. send entities that just stopped matching filterStephen Birarda committed 9 years ago112b119
  7. change lastViewFrustumSent to lastQuerySentStephen Birarda committed 9 years agob08bfe9
  8. leverage JSON filter changes to OctreeQuery in EntityServerStephen Birarda committed 9 years ago3556379
  9. EntityScriptServer tracks server scriptsAtlante45 committed 9 years ago20b7bb0
  10. cleanup naked qDebug() callsBrad Hefta-Gaub committed 9 years agodbbed46
  11. use smart pointers to avoid leaking EntityTreeElementExtraEncodeDataSeth Alves committed 9 years ago6fe35ac
  12. more clean upDante Ruiz committed 9 years ago1b20cc8
  13. clean upDante Ruiz committed 9 years ago104cbbf
  14. better implementationDante Ruiz committed 9 years ago34d24b9
  15. removed unnessary commentsDante Ruiz committed 9 years agodaf1204
  16. made some chnagesDante Ruiz committed 9 years ago2dfb745
  17. fixed teleport bugDante Ruiz committed 9 years agoa176c62
  18. teleportBugDante Ruiz committed 9 years ago1ba769b
  19. Add collidableOnly arg to findRayIntersectionRyan Huffman committed 10 years agoee50469
  20. Fix default findRayIntersection surfaceNormal to be in world spaceRyan Huffman committed 10 years agoda6afb6
  21. Add the ability to ignore invisible entities in findRayIntersectionRyan Huffman committed 10 years ago17c63eb
  22. Implement Entities.findInFrustum() methodDavid Rowe committed 10 years ago38c2efa
  23. misc fixes from particles branchSamGondelman committed 10 years ago676f4bd
  24. Missed OS X WarningAtlante45 committed 10 years agofc7b271
  25. Fix OSX warningAtlante45 committed 10 years ago71fb0e6
  26. Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustumBrad Hefta-Gaub committed 10 years agod7eee98
  27. Head::render() was cruftAndrew Meadows committed 10 years ago7d6424b
  28. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  29. Fix entities collision soundsAtlante45 committed 10 years ago07adef9
  30. add a heuristic for deciding when it's safe to enable bulletSeth Alves committed 10 years agoe4c91e5
  31. fix typosBrad Hefta-Gaub committed 10 years ago62a56ec
  32. reduce log spamBrad Hefta-Gaub committed 10 years agofdd0b48
  33. CR feedbackBrad Hefta-Gaub committed 10 years ago8d4ef28
  34. first cut at fixing the scene not stable bugBrad Hefta-Gaub committed 10 years ago6d211dd
  35. fix logic typoAndrew Meadows committed 10 years agoacef664