Code

History

  1. check dirty flags when harvesting physics resultsAndrew Meadows committed 8 years ago3d3bfcf
  2. add comments to make code more clearAndrew Meadows committed 8 years ago01fd6dc
  3. fix bug causing sim ownership thrashAndrew Meadows committed 8 years ago6638b1d
  4. cleanup prof stats and trace context namesAndrew Meadows committed 8 years ago406bf78
  5. make requested changesDante Ruiz committed 8 years ago1e6b5c0
  6. cleanup SpatiallyNestable Velocity to match WorldVelocity namingZappoMan committed 9 years agob519922
  7. migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotationZappoMan committed 9 years agof63db42
  8. rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()ZappoMan committed 9 years agoa7a0f03
  9. clean-up concept of puffed queryAACubeSeth Alves committed 9 years agof2cb5d4
  10. keep grabbed and worn entities from spamming entity-serverSeth Alves committed 9 years agof75e59c
  11. fix commentSeth Alves committed 9 years ago41b5180
  12. remove unneeded lineSeth Alves committed 9 years ago3f0a95d
  13. fix a bug that cuased dynamic children to wink in and out and then vanishSeth Alves committed 9 years agoca86ce5
  14. don't send constant updates for grabbed objectsAndrew Meadows committed 9 years agoa8dac0c
  15. more descriptive names for methods that do stuffAndrew Meadows committed 9 years agod9c6126
  16. Merge pull request #10602 from AndrewMeadows/simulation-ownership-002Seth Alves committed 9 years ago142739e
  17. bid immediately when creating new entityAndrew Meadows committed 9 years ago29a05d7
  18. add EntityMotionState::isLocallyOwned() for cleaner logicAndrew Meadows committed 9 years agoe34f979
  19. add asserts to catch dangling pointers soonerAndrew Meadows committed 9 years ago971855e
  20. if something is locked but in motion, make it kinematic rather than staticSeth Alves committed 9 years ago3825830
  21. force locked entities to be static in bulletSeth Alves committed 9 years ago8f38ea8
  22. rename base action classes to dynamics, start on constraintsSeth Alves committed 9 years ago74c0a70
  23. actually use worldTransAndrew Meadows committed 9 years agobde2222
  24. sync RigidBody on deactivationAndrew Meadows committed 9 years ago9c9eb87
  25. remove debug codeAndrew Meadows committed 9 years agoa167602
  26. force local deactivation on remote deactivationAndrew Meadows committed 9 years agobe30121
  27. restore transform of deactivated entitiesAndrew Meadows committed 9 years ago8ddcae2
  28. comments, namechange, and temporary debug codeAndrew Meadows committed 9 years agod4abdcb
  29. Merge pull request #9609 from sethalves/tablet-ui-fix-equippingChris Collins committed 9 years ago194fd92
  30. when the parentID is changed by a network update, set physics flagsSeth Alves committed 9 years ago2ea0739
  31. Send new entity physics packet from physics simulation, accept in server, and make it go through filter (when supplied) regardless of lock rights.howard-stearns committed 9 years agodacaa3d
  32. if an entity has an avatar parent but ends up in EntityMotionState::setWorldTransform, ignore the update from bulletSeth Alves committed 9 years agoab95441
  33. don't call stepKinematicMotion on kinematic entities when they are children of avatarsSeth Alves committed 9 years ago22f9fc7
  34. make hasAncestorOfType understand AVATAR_SELF_IDSeth Alves committed 9 years agoc7200d2
  35. don't call stepKinematicMotion on kinematic entitiesSeth Alves committed 9 years ago174c674