Code

History

  1. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  2. move stuff into ObjectMotionStateAndrew Meadows committed 11 years ago31ab16a
  3. new PhysicsEngine API is mostly in placeAndrew Meadows committed 11 years agoab38572
  4. name changes and preparation for more cleanupAndrew Meadows committed 11 years agoe3d29d7
  5. removed cached copies of damping and restitutionAndrew Meadows committed 11 years ago3ecf959
  6. fix comment some moreSeth Alves committed 11 years agob3cb9fe
  7. if measured acceleration is close to zero, send zero to entity server, else send gravitySeth Alves committed 11 years agodac57c4
  8. rename to measureAccelerationAndrew Meadows committed 11 years ago619d1ba
  9. fix typoAndrew Meadows committed 11 years agob7ca69d
  10. measure linear velocity of moving objectsAndrew Meadows committed 11 years ago5180e7e
  11. put physics into its own logging groupSeth Alves committed 11 years ago55bab2e
  12. bulletRotationStep --> computeBulletRotationStepAndrew Meadows committed 11 years ago58bb137
  13. Bullet-style rotation integration for kinematicsAndrew Meadows committed 11 years ago23bd3f9
  14. merge upstream/master into andrew/isentropicAndrew Meadows committed 11 years agod1cf655
  15. fix bad extrapolation of rapidly spinning objectsAndrew Meadows committed 11 years agoaebdd3b
  16. adding some debuggingZappoMan committed 11 years agof85774c
  17. add support for non-physical kinematic movementAndrew Meadows committed 11 years agod173afa
  18. physics collisions emit script collision eventsAndrew Meadows committed 11 years ago86583f3
  19. track known contacts and generate collision eventsAndrew Meadows committed 11 years ago790d07d
  20. store backpointer to MotionState in btRigidBodyAndrew Meadows committed 11 years ago549e3fa
  21. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years agod5119b3
  22. merge andrew/origin/inertia to andrew/local/inertiaAndrew Meadows committed 11 years ago3fed387
  23. remove pessimistic send of object updatesAndrew Meadows committed 11 years ago4c1cd99
  24. support for simple kinematic motionAndrew Meadows committed 11 years ago250fd98
  25. remove warningsAndrew Meadows committed 11 years ago9eb4d66
  26. Bullet is now required dependencyAndrew Meadows committed 11 years agoff171a5
  27. EntityItem stores density rather than mass.Andrew Meadows committed 11 years ago03b8bad
  28. fix for glitchy physics updatesAndrew Meadows committed 11 years agodcca5d5
  29. remove some TODO commentsAndrew Meadows committed 11 years ago4946ec1
  30. increasing default restitution to 0.5Andrew Meadows committed 11 years ago0a8437a
  31. only predict remote transform for moving objectsAndrew Meadows committed 11 years agoe2884c5
  32. include damping in remote extrapolation modelAndrew Meadows committed 11 years ago244a850
  33. add damping to ObjectMotionStateAndrew Meadows committed 11 years ago30200ef
  34. easier to read Bullet to GLM conversions and backAndrew Meadows committed 11 years ago6f72d4a
  35. fix indentation in ctor initAndrew Meadows committed 11 years agoe43d7b7