Code

History

  1. rename method to clarify where it is calledAndrew Meadows committed 9 years agoc22e4ef
  2. fix typo: physcis --> physicsAndrew Meadows committed 9 years agoa31a861
  3. allow hinge constraint between two entitiesSeth Alves committed 9 years agoafa8fc1
  4. rename base action classes to dynamics, start on constraintsSeth Alves committed 9 years ago74c0a70
  5. don't hang loop if entity isDeadSeth Alves committed 9 years agoe1e5161
  6. restore transform of deactivated entitiesAndrew Meadows committed 9 years ago8ddcae2
  7. comments, namechange, and temporary debug codeAndrew Meadows committed 9 years agod4abdcb
  8. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  9. fix spelling: physcis --> physicsAndrew Meadows committed 9 years ago2bbe2be
  10. catagorize some qDebugsSeth Alves committed 10 years ago4470338
  11. ShapeManager hands out const shape pointersAndrew Meadows committed 10 years ago25fb7aa
  12. fix warning about convex hull vertex count capAndrew Meadows committed 10 years agoe538625
  13. small change to commented out debug codeAndrew Meadows committed 10 years ago13bb174
  14. ShapeInfo name changesAndrew Meadows committed 10 years agod647293
  15. clean up stream formatting of vec3 and friendsAndrew Meadows committed 10 years ago83b8ef8
  16. cleanup after code reviewAndrew Meadows committed 10 years ago5a826d6
  17. tweak log formatAndrew Meadows committed 10 years ago9fae1a7
  18. trim high-point convex hullsAndrew Meadows committed 10 years ago7866fcf
  19. use smart pointers for entity simulationsSeth Alves committed 10 years agoa0771f8
  20. cleanup cached Physics::sessionUUIDAndrew Meadows committed 10 years agodcf2893
  21. don't verify simulated bit when adding to delete listAndrew Meadows committed 10 years agoac5c055
  22. Merge pull request #7077 from sethalves/clean-up-grab-signalingChris Collins committed 10 years agoa4afa03
  23. put isMoving back and change all uses to isMovingRelativeToParentSeth Alves committed 10 years ago6a646f1
  24. sigh... protect againt null MotionStatesAndrew Meadows committed 10 years agoac60917
  25. don't forget to remove from _outgoingChangesAndrew Meadows committed 10 years ago84fb983
  26. update some commentsAndrew Meadows committed 10 years ago91a2f86
  27. update some commentsAndrew Meadows committed 10 years agoe51edaa
  28. fix crash when deleting entities quicklyAndrew Meadows committed 10 years agod8fb61e
  29. keep reference to removed entity until next frameAndrew Meadows committed 10 years agoe77189f
  30. fixing asserts for EntityItem delete pipelineAndrew Meadows committed 10 years ago4f29156
  31. fix misusage of smart-pointersAndrew Meadows committed 10 years ago6a642bd
  32. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  33. remove entities from physics before we delete themAndrew Meadows committed 10 years agof5d24a8
  34. cleanup API for removal from EntitySimulationAndrew Meadows committed 10 years agob34df21
  35. fix crash mode when leaving domain with handgunAndrew Meadows committed 10 years agoff83f8f