Code

History

  1. Bug fix for avatar neck cauterizationAnthony J. Thibault committed 8 years ago21c1e32
  2. Making it work maybesamcake committed 8 years ago2f4e618
  3. more backwards logic, added withViewVisibilityMask call in ItemKeySeth Alves committed 8 years ago31c007d
  4. attempt to straighten out use of view-visibility masksSeth Alves committed 8 years agofb974b0
  5. visible-perviewSam Gateau committed 8 years ago7a9740d
  6. Dual Quaternion skinning optimizationAnthony J. Thibault committed 8 years agob8c88fc
  7. removed commentsAnthony J. Thibault committed 8 years agoaacf2d4
  8. Optimizations and cleanupAnthony J. Thibault committed 8 years agobcd813a
  9. Removed SKIN_COMP define, re-enabled cauterizationAnthony J. Thibault committed 8 years agoe86fd4f
  10. Fixed rotation polarity and weights are now 16 bit.Anthony J. Thibault committed 8 years agob69edce
  11. WIP: Dual Quaternion compensation for spinning the right way.Anthony J. Thibault committed 8 years ago5bb0b06
  12. Full Dual Quaternion supportAnthony J. Thibault committed 8 years ago8bdddf7
  13. Created Model::TransformComponents classAnthony J. Thibault committed 8 years ago18113d8
  14. WIP checkpointAnthony J. Thibault committed 8 years ago515d13a
  15. WIP checkpoint, root transforms for shapes and non-animated fbx files are working.Anthony J. Thibault committed 8 years ago23affb5
  16. WIP first attempt at dual quat skinningAnthony J. Thibault committed 8 years ago565875e
  17. get rid of _model completelySamGondelman committed 8 years ago69c1c65
  18. cleanupSamGondelman committed 8 years ago2ba3e33
  19. cleaning up modelmeshpartpayloadSamGondelman committed 8 years agobd06dc6
  20. Fixing warnings in android buildBradley Austin Davis committed 8 years agoe4220aa
  21. removing warningssamcake committed 9 years ago053052a
  22. cleaning more codeSam Gateau committed 9 years ago390f5b5
  23. cleaning more codeSam Gateau committed 9 years agoc11f46a
  24. YesSam Gateau committed 9 years ago421aacd
  25. YEp it s workingSam Gateau committed 9 years agof097d66
  26. Progressing on the cluster updatessamcake committed 9 years ago83bfa1c
  27. Trying to set the ClusterBuffer in the render loop instead of the game loopSam Gateau committed 9 years ago56510ab
  28. Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointerChris Collins committed 9 years ago207c13c
  29. payload keeps weak pointer to ModelAndrew Meadows committed 9 years agof7db877
  30. Model has a Rig rather than a RigPointerAndrew Meadows committed 9 years ago7b879a7
  31. Migrate core avatar rendering functionality to libraryBrad Davis committed 9 years ago2d0bbf7