Code

History

  1. Current statesamcake committed 10 years ago414c43c
  2. Many improvmentssamcake committed 10 years ago28886f6
  3. Merge branch 'master' of https://github.com/highfidelity/hifi into skinsamcake committed 10 years ago75a2864
  4. save current statesamcake committed 10 years ago0b87336
  5. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222
  6. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  7. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  8. Fixing the gamma correction for the debug view of occlusionsamcake committed 10 years ago079f6af
  9. Merge branch 'master' of https://github.com/highfidelity/hifi into lemonsamcake committed 10 years ago303cade
  10. fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlayssamcake committed 10 years ago615f402
  11. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  12. INtroducing the unlit mode for fragmentssamcake committed 10 years agoe306a24
  13. Introducing the unlit materialsamcake committed 10 years ago2d57396
  14. cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray texturessamcake committed 10 years ago96fb9c4
  15. Fixing the way the Obscurance is used with the ssao mapsamcake committed 10 years ago287bfed
  16. Adding support for emissive and occlusion maps, on to pr landsamcake committed 10 years agoa0d7ce1
  17. MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaderssamcake committed 10 years ago39a7852
  18. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  19. Add suffix Mode to DebugMode enum to avoid collisionZach Pomerantz committed 10 years ago49c1285
  20. Cleanup new render settingsZach Pomerantz committed 10 years ago5009e87
  21. Explicitly emit dirty for AO/DebugZach Pomerantz committed 10 years agoe739028
  22. Gut RenderContextZach Pomerantz committed 10 years agof3265db
  23. Add Job::Config to DebugDeferredBufferZach Pomerantz committed 10 years agoccbec54
  24. Merge branch 'master' of github.com:highfidelity/hifi into flag/shadowsZach Pomerantz committed 10 years agodee8e0b
  25. And cleaning again hopping to have the pr buildsamcake committed 10 years ago07c630b
  26. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  27. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  28. Change shadow debug buffer to reuse shadowMap texZach Pomerantz committed 10 years ago398f83b
  29. Merging with mastersamcake committed 10 years agodf496b0
  30. Prepare shadowMap pipeline to debug in colorZach Pomerantz committed 10 years ago7744b89
  31. Guard against unspecified deferredDebugModeZach Pomerantz committed 10 years ago1436b4f
  32. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  33. Working on AOsamcake committed 10 years agodbc4506
  34. Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymoresamcake committed 10 years agof9070ee
  35. Use new RenderContext accessors for renderingZach Pomerantz committed 10 years agocdcb2d5