Code

History

  1. Merge remote-tracking branch 'upstream/master' into androidBrad Davis committed 8 years ago6a06bf4
  2. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  3. rename model:: -> graphics::humbletim committed 8 years agob91d536
  4. First working local lights on transparent objectsOlivier Prat committed 8 years ago54eab1c
  5. Pre-merge cleanupBrad Davis committed 8 years ago58530c5
  6. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  7. Merge remote-tracking branch 'upstream/master' into android_novBrad Davis committed 8 years ago2c35242
  8. Deal correctly with inheritance at top-most level.Nissim Hadar committed 8 years agoc3f6fae
  9. Working on android avatar renderingBrad Davis committed 8 years agobd5af2b
  10. always push default haze to current frameSamGondelman committed 8 years agoa9d5dda
  11. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  12. Fixed warnings on Mac and UbuntuOlivier Prat committed 8 years agodc55a16
  13. Merged disappearing shadow bug fix from pcf branchOlivier Prat committed 8 years agof8c241c
  14. Added asserts in LightStage to catch shadow disappearance when domain is automatically reloadedOlivier Prat committed 8 years ago14275b1
  15. Added sampler array in shader to support future cascadesOlivier Prat committed 9 years ago8f84e5f
  16. Added Cascade subclass in LightStage ShadowOlivier Prat committed 9 years agoe0b36b8
  17. Merge branch 'master' of git://github.com/highfidelity/hifi into shadowOlivier Prat committed 9 years agodc8c75f
  18. Trying to pin point a zone bugOlivier Prat committed 9 years ago9eed69d
  19. Bug 8610.Nissim Hadar committed 9 years agobfab466
  20. Bug 8610.Nissim Hadar committed 9 years ago8d11ace
  21. Shadows are now cast by the current zone key light (sun)Olivier Prat committed 9 years agoa34db5f
  22. Andrew's corrections (per coding standard).Nissim committed 9 years agofe286af
  23. Rename (haze)getParametersBuffer to getHazeParametersBuffer. Add corrections from SamNissim Hadar committed 9 years agocdbf067
  24. Removed "..Is.." from various methods.Nissim Hadar committed 9 years ago29d5e77
  25. Merging haze branch.Nissim Hadar committed 9 years ago5a7fed0
  26. Merge branch 'master' into hazeZoneNissim Hadar committed 9 years ago4d8a1db
  27. Adding HazeStageNissim Hadar committed 9 years agoeaab056
  28. working on text3d overlays and entitiesSamGondelman committed 9 years ago1b85a45
  29. adding assert or checks whenever getting a scene stageSam Gateau committed 9 years ago0c37554
  30. REmoving warnings for unused varSam Gateau committed 9 years agoa808676
  31. less comments & constantSam Gateau committed 9 years ago7687bdc
  32. CLeaning up commentsSam Gateau committed 9 years ago904f229
  33. ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymoresamcake committed 9 years ago20d8c11
  34. Keep cleaning up the DeferredLightingEffect , removing stage s from there...Sam Cake committed 9 years ago07e18eb
  35. Rendering improvements based on spectator-camera changesZach Fox committed 9 years ago52ea7e7