Code

History

  1. Fixing the issues with thte debug renderdeferredTask and investigating the avatars perfSam Gateau committed 7 years agoba4aec2
  2. separting debug in its own tasksam gateau committed 7 years agof348cc3
  3. Trying to group together the debug jobs in a separate taskSam Gateau committed 7 years agob7b8e8e
  4. pointersSamGondelman committed 8 years agoc10bb7d
  5. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  6. Merge pull request #13778 from SamGondelman/bloomJohn Conklin II committed 8 years agofcdbc6c
  7. Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in macSam committed 8 years agocd7ca96
  8. Merged with masterOlivier Prat committed 8 years ago2584ce4
  9. working on enabling bloomSamGondelman committed 8 years ago2959a40
  10. Fixed draw frustum and draw aabb codeOlivier Prat committed 8 years ago92e6451
  11. Fix OSX buildBradley Austin Davis committed 8 years agofc51b93
  12. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  13. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  14. Repaired Luci shadow cascade and depth visualisationOlivier Prat committed 8 years agod1d6782
  15. Merge pull request #13582 from Zvork/scaleJohn Conklin II committed 8 years agob59e9f9
  16. Fixed render resolution scale with TAAOlivier Prat committed 8 years ago22420db
  17. Separate scale between 3D rendering and HUDOlivier Prat committed 8 years ago703fc20
  18. Added lighting model to haze to be able to turn it on/offOlivier Prat committed 8 years ago4b7b14f
  19. Fixing haze bug on Mac, and potentially AMDOlivier Prat committed 8 years ago4a25090
  20. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  21. get rid of overlay pipelines and just use forward renderingSamGondelman committed 8 years agoaec7206
  22. Re review adjustmentssamcake committed 8 years ago386c0f9
  23. INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder EngineSam Gateau committed 8 years ago513acc5
  24. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  25. Fixed bug with highlighting and TAAOlivier Prat committed 8 years agobed7752
  26. Jitter is now set through a batch commandOlivier Prat committed 8 years agoc6d598c
  27. Moved not in front overlays and highlight before TAA and BloomOlivier Prat committed 8 years agocfacd80
  28. Tweaked bloom intensity mixOlivier Prat committed 8 years ago2974e05
  29. Merged with masterOlivier Prat committed 8 years agof0a7a9b
  30. Merged with masterOlivier Prat committed 8 years agoda6bd92
  31. Swap order of the ZoneRendererJob with DrawLocalLights to fix the local lightssamcake committed 8 years ago923c81a
  32. Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is renderedOlivier Prat committed 8 years ago12d7e89
  33. Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiasedOlivier Prat committed 8 years agod288ebe
  34. Limited sharpen rangeOlivier Prat committed 8 years agoc04bf09
  35. Moved antialiasing before tonemappingOlivier Prat committed 8 years ago419e064