Code

History

  1. Applying changes done in deferred to forwardsam gateau committed 7 years ago0343983
  2. pointersSamGondelman committed 8 years agoc10bb7d
  3. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  4. Merged with masterOlivier Prat committed 8 years ago2584ce4
  5. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  6. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  7. Repaired Luci shadow cascade and depth visualisationOlivier Prat committed 8 years agod1d6782
  8. get rid of overlay pipelines and just use forward renderingSamGondelman committed 8 years agoaec7206
  9. Re review adjustmentssamcake committed 8 years ago386c0f9
  10. INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder EngineSam Gateau committed 8 years ago513acc5
  11. Merge branch 'stable' of https://github.com/highfidelity/hifi into new-masterClement committed 8 years agoda08d74
  12. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  13. Add Opaques tasks into RenderForwardTaskCristian Luis Duarte committed 8 years ago9e9e109
  14. Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task.Cristian Luis Duarte committed 8 years ago936a319
  15. Merged with masterOlivier Prat committed 8 years agoda6bd92
  16. Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1().Cristian Luis Duarte committed 8 years ago76e4a5b
  17. Merge pull request #12428 from gcalero/android_ui_fixesBradley Austin Davis committed 8 years ago12d1885
  18. Fix tonemapping on forward render pipeline / GLESBrad Davis committed 8 years ago4e2d3f2
  19. Restore avatar overlaysGabriel Calero committed 8 years ago779e45a
  20. Merged with masterOlivier Prat committed 8 years agof5a2557
  21. Temporary remove ToneMappingDeferredGabriel Calero committed 8 years ago99f6c80
  22. Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map passSam Gateau committed 8 years agof20e1a7
  23. improving the forward rendering pass, removing the specular variation and making it defautlsamcake committed 8 years agob66da18
  24. Fix merge errorsBrad Davis committed 8 years ago795a3b8
  25. Fixing PR buildsBrad Davis committed 8 years agodb30e9c
  26. fixing the stencil not clearing correctly and shaders not compiled correctly in main threadSam Gateau committed 8 years ago331a8f3
  27. Adding colors to the worldSam Gateau committed 8 years agoe3faec8
  28. Fixing forward render task to draw entities and avatars shapessamcake committed 8 years ago4dd925f
  29. Fixing UIBrad Davis committed 8 years ago105dffe
  30. Prepare forward pipeline for androidGabriel Calero committed 8 years ago597114a
  31. Use forward pipeline for androidGabriel Calero committed 8 years ago468fc89
  32. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  33. working on text3d overlays and entitiesSamGondelman committed 9 years ago1b85a45
  34. Working bubble isect owner POVOlivier Prat committed 9 years ago57b2bdf
  35. Sky working again.Olivier Prat committed 9 years ago87833ab