Code

History

  1. Cleaned up spacingericrius1 committed 11 years ago47c3df7
  2. Correctly whitelisting entities for ray pickingericrius1 committed 11 years agof93b1d3
  3. Revert "Make sure all entity script callbacks happen on the Entities script engine thread"Brad Hefta-Gaub committed 11 years ago5c6d8da
  4. first cut at making sure entity scripts are called on the entities script engine threadBrad Hefta-Gaub committed 11 years ago8eacdbf
  5. fix a bug in entity script includes and file based includes on windowsBrad Hefta-Gaub committed 11 years ago0633207
  6. Support HTML colors in overlaysBrad Davis committed 11 years ago54b7a06
  7. no longer returning early on NaNericrius1 committed 11 years ago205a2d5
  8. cleaningericrius1 committed 11 years ago47bc8f5
  9. Fixing invalid vector usage and strange picking crashBrad Davis committed 11 years ago5159452
  10. merged and normals flippingericrius1 committed 11 years ago0ce6737
  11. Expose avatar collisions to scripts, and include velocityChange in exposed collision data.Howard Stearns committed 11 years ago1c2972b
  12. testing for serializationericrius1 committed 11 years agofeeba2a
  13. added stroke width entityericrius1 committed 11 years agoff77c3e
  14. don't try to convert a vec3 containing NaN to a script valueSeth Alves committed 11 years ago0f3ac97
  15. returning true from set line pointsericrius1 committed 11 years ago6a5deaa
  16. adding logic to check points of line are inside boundsericrius1 committed 11 years ago2b41461
  17. code style changesEric Levin committed 11 years ago55ffb7f
  18. code standards fixesEric Levin committed 11 years ago7b08537
  19. printing bytes out correctlyEric Levin committed 11 years agocb72b62
  20. line working from array of pointsEric Levin committed 11 years ago2d66696
  21. changed qVector to qVectorVec3Eric Levin committed 11 years ago8886e93
  22. latest pointerEric Levin committed 11 years ago72af4e4
  23. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  24. entity-entity collision events emit signals againAndrew Meadows committed 11 years ago96acf96
  25. Replace 2D and 3D text overlay textWidth() method with textSize()David Rowe committed 11 years ago136c3a2
  26. repair collision info mismatchZappoMan committed 11 years ago27bc394
  27. Refactor QRect conversion to QScriptValueDavid Rowe committed 12 years agofac6b6b
  28. move stuff out of shared and into physics libraryAndrew Meadows committed 12 years ago4c3cdf5
  29. Basic metavoxel scripting bits.Andrzej Kapolka committed 12 years ago60576bd
  30. get basics of referentials workingZappoMan committed 12 years ago1764839
  31. Script bindings for QColor.Andrzej Kapolka committed 12 years ago469e31c
  32. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  33. prepare header files for regex run against cppStephen Birarda committed 12 years ago974d8c0
  34. Add Collision metatype to JS script systemAndrew Meadows committed 12 years agod902580
  35. Process geometry/textures in worker threads (via QThreadPool). Closes #2137.Andrzej Kapolka committed 12 years ago2f27d8e