Code

History

  1. can scan for penetration at arbitrary positionsAndrew Meadows committed 10 years ago681bdf4
  2. prevent avatars from walking up wallsAndrew Meadows committed 10 years ago4fb6d50
  3. better tracking of avatar gravity settingAndrew Meadows committed 10 years agod29386c
  4. fix typo that broke buildAndrew Meadows committed 10 years ago9fa9784
  5. add comment for simple noise filterAndrew Meadows committed 10 years agoa443cd6
  6. less magicAndrew Meadows committed 10 years ago4e1c1ae
  7. measure avatar velocity while drivingAndrew Meadows committed 10 years agoa10ae20
  8. Fix for null gravity when falling off ledgesAnthony J. Thibault committed 10 years ago9a804e1
  9. Improved body follow behaviorAnthony J. Thibault committed 10 years ago961d262
  10. coding convention fixAnthony J. Thibault committed 10 years agoc327c5c
  11. Prevent character from walking when pinned against collision.Anthony J. Thibault committed 10 years ago9567ec1
  12. prevent avatars from walking up vertical wallsAndrew Meadows committed 10 years ago819e1dc
  13. sky-hook for walking up stepsAndrew Meadows committed 10 years ago06ff984
  14. More stability in hips offset calculation.Anthony J. Thibault committed 10 years ago9fa8fc1
  15. final tuning of follow speedsAndrew Meadows committed 10 years ago3c5e13b
  16. more velocity tuningAndrew Meadows committed 10 years ago3e02bac
  17. more follow velocity tuningAndrew Meadows committed 10 years ago55e1d05
  18. tune follow speedsAndrew Meadows committed 10 years ago0ef8ef4
  19. avatar follows HMD using velocity motorAndrew Meadows committed 10 years ago59e6ca8
  20. move code into CharacterController::updateState()Andrew Meadows committed 10 years agoa8af8d6
  21. fix kinematic motion for ground and hoverAndrew Meadows committed 10 years ago8dd5c9b
  22. cleanup around CharacterController::_targetVelocityAndrew Meadows committed 10 years ago1db1295
  23. Merge pull request #8614 from hyperlogic/out-of-body-experienceAndrew Meadows committed 10 years agoc77f6a7
  24. fix hips sweep testAndrew Meadows committed 10 years ago20418d5
  25. Turn and drive the HMD with linear velocityAnthony J. Thibault committed 10 years agoc7caf9f
  26. measure max hips offset and clamp it in IKAndrew Meadows committed 10 years ago83157b5
  27. fix Windows build and minor format/namechangeAndrew Meadows committed 10 years ago821570f
  28. simplified Aabb management for GhostObjectAndrew Meadows committed 10 years agod444603
  29. ghost tracks the collision groupAndrew Meadows committed 10 years ago418271e
  30. adding kinematic character controller demoAndrew Meadows committed 10 years agof5c5c68
  31. expose setting avatar collisionlessAndrew Meadows committed 10 years ago954d690
  32. out-of-body with reduced recovery speedsAndrew Meadows committed 10 years agobc56df0
  33. add -Wsuggest-override to compile flags and deal with falloutSeth Alves committed 10 years ago87dbfa7
  34. adjust ground-to-fly logicSeth Alves committed 10 years agoaeadbda
  35. increase GROUND_TO_AUTOFLY_THRESHOLDSeth Alves committed 10 years agoe1c7ced