Code

History

  1. Merge branch 'master' into homerBrad Davis committed 11 years ago9b81842
  2. More PR commentsBrad Davis committed 11 years ago2a15726
  3. Fixing some entity race condition crashesBrad Davis committed 11 years agoaa989c3
  4. octree uses shared pointersSeth Alves committed 11 years ago31fcd55
  5. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  6. allow for removal and readdition of an action in one time-slice without assertingSeth Alves committed 11 years agoc539d9f
  7. add sanity check to PhysicalEntitySimulation::addActionSeth Alves committed 11 years ago1326791
  8. don't add an action of we're about to remove itSeth Alves committed 11 years ago55975fd
  9. lock when reading or writing _actionsToAdd or _actionsToRemoveSeth Alves committed 11 years agoc142761
  10. make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.Seth Alves committed 11 years ago3dcc6c9
  11. grab.js rotation sort-of works nowSeth Alves committed 11 years agoccb2f17
  12. start on spring actionSeth Alves committed 11 years ago1e858d8
  13. merge from upstreamSeth Alves committed 11 years agob425cc6
  14. updateAction and deleteActionSeth Alves committed 11 years agoba42b0d
  15. cleanup commentsAndrew Meadows committed 11 years agocd6bf9d
  16. use shared pointers to keep track of action objectsSeth Alves committed 11 years ago66ab3d4
  17. pull argument extracting code into EntityActionInterfaceSeth Alves committed 11 years ago8f19bad
  18. script interface for creating an action now takes an action-type name rather than having a different call for each actionSeth Alves committed 11 years ago1402666
  19. simple action is working. destructor sequense is still suspicousSeth Alves committed 11 years agod634663
  20. hook up entity-scripting-interface to actionsSeth Alves committed 11 years agoc8ab22c
  21. clear out action change lists after applying themSeth Alves committed 11 years ago1d0d002
  22. main actions interface is in EntityItem. changes in actions are queued up and applied before simulation stepSeth Alves committed 11 years agoa31a5a1
  23. first pass at entity interface to actionsSeth Alves committed 11 years agod654994
  24. Merge pull request #4954 from ZappoMan/entitysmartpointersAndrew Meadows committed 11 years ago16e5710
  25. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  26. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years ago461d08c
  27. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  28. moved ShapeInfoUtil to be ShapeFactoryAndrew Meadows committed 11 years agof6721aa
  29. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  30. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  31. stubbery for collidable avatarsAndrew Meadows committed 11 years agof86c419
  32. renaming and cleanupAndrew Meadows committed 11 years agofb34a5b
  33. merge upstream/master into andrew/novaAndrew Meadows committed 11 years ago7e9e223
  34. bid for simulation ownershipAndrew Meadows committed 11 years ago4872a56
  35. silence verbose no-very-helpful log messageAndrew Meadows committed 11 years ago603afef