Code

History

  1. Introducing the renderview tasksamcake committed 9 years agobac66ee
  2. Removing cruft and organizing the stencil configsamcake committed 9 years ago9c1e99f
  3. MergedSam Cake committed 9 years agob528c2f
  4. Stencil rejection is working, and more cleaningsamcake committed 9 years ago82d348a
  5. Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencilSam Cake committed 9 years ago32c5dac
  6. Starting to add the stencil mask for hmdsamcake committed 9 years ago8559ed6
  7. Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREndererSam Gateau committed 9 years ago589bcc1
  8. Adding more debugging toolsamcake committed 9 years ago2cd2c95
  9. Trying to mess with the defautl texture for skyboxsamcake committed 9 years agodb4387e
  10. Introucing the BackgroundStage to manage the background / skybox in one placesamcake committed 9 years agobc41be7
  11. Moving forwardsamcake committed 9 years agobbb5132
  12. Using the items to pick the key light!Sam Cake committed 9 years agod372411
  13. Keep iterating on the zonessamcake committed 9 years agob6c966e
  14. Texture::create returns shared pointerAtlante45 committed 9 years agoad16a93
  15. Merge branch 'master' of https://github.com/highfidelity/hifi into brownsam gateau committed 9 years ago0a615f3
  16. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  17. FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the BackendSam Cake committed 9 years ago29545f0
  18. Use a magic number gpu::Texture::SINGLE_MIP instead of 1Sam Cake committed 9 years agodd73cb7
  19. Moving the num mips per texture to the creator so it s immutable and simplersamcake committed 9 years agob6504bb
  20. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  21. tracing polishBrad Davis committed 9 years ago30a9961
  22. Add chrome tracing supportRyan Huffman committed 9 years ago7bb2755
  23. adressed reveiw commentssamcake committed 9 years agodfc0b7b
  24. Merge with upstreamsamcake committed 10 years ago6926cd2
  25. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agoeea5118
  27. adding a comment to explain what we are doingsamcake committed 10 years ago7ea790a
  28. Fixing the key light pass with ambient mapsamcake committed 10 years ago7af3aa5
  29. FOund 2 bugs causing the empty clusters. now back to workingsam committed 10 years ago567adf6
  30. separate the rendering of the light outline from the main rendering and introduce a way to support both platformsamcake committed 10 years agoa378a6e
  31. pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shadersam committed 10 years ago6f24528
  32. Brining back support for the ambinet lightingsamcake committed 10 years ago5b4829e
  33. REvisiting the full lighting code to optimize the perfsamcake committed 10 years ago2a0e67e
  34. Refining the voxelization of the sphere in the view frustum gridsamcake committed 10 years ago9b94a02
  35. Disable support for framebuffer resizingBrad Davis committed 10 years ago82db3d5