Code

History

  1. web overlays and entities are always nonAASamGondelman committed 9 years ago4a49801
  2. Merge pull request #11157 from SamGondelman/tabletLayerChris Collins committed 9 years ago2456126
  3. Merge pull request #11189 from SamGondelman/line3DFixSam Gateau committed 9 years agod624413
  4. warningSamGondelman committed 9 years ago194b7d6
  5. fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3dsSamGondelman committed 9 years ago8163430
  6. merge from masterSamGondelman committed 9 years agoe4c954e
  7. properly fix AA stencilingSamGondelman committed 9 years ago353a3e8
  8. working on fixing non-AA overlaysSamGondelman committed 9 years ago96b1793
  9. Working fade parameters through instanced draw callsOlivier Prat committed 9 years ago3316be4
  10. Refactored Fade.slh to take into account differences between instanced draw and normal drawOlivier Prat committed 9 years agodbf0b64
  11. Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced renderingOlivier Prat committed 9 years ago1f14b6e
  12. Removed transparency on fading shapesOlivier Prat committed 9 years agof8b2ffe
  13. First draft of custom pipeline on geometry cacheOlivier Prat committed 9 years ago1b8696f
  14. TransitionStage + FadeJob compiling but not linked to entity eventsOlivier Prat committed 9 years ago06d69d0
  15. Preparing for merge with stage. DOESN'T COMPILE!Olivier Prat committed 9 years ago4256a1f
  16. Merging with the stage branchSam Gateau committed 9 years agod15c4ea
  17. Drafting a better SHape plumber to render the itemsSam Gateau committed 9 years ago53ffca7
  18. Fade effect working again for basic enter domain but with various Fade jobsOlivier Prat committed 9 years ago8a12d0c
  19. ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymoresamcake committed 9 years ago20d8c11
  20. Updated from upstream master because of change of protocolOlivier Prat committed 9 years ago24d45e0
  21. moving elseLiv committed 9 years ago7785473
  22. Stylish updatesLiv committed 9 years ago8c488d9
  23. Coding standard fixesLiv committed 9 years ago1808505
  24. style fixLiv committed 9 years ago34bd2b8
  25. Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGLOlivier Prat committed 9 years ago20d4fcb
  26. Changing loop to avoid unused warningsLiv committed 9 years agoc3bf915
  27. Style fixLiv committed 9 years ago5579c40
  28. Remove unimplemented comment on circleLiv committed 9 years ago42cb233
  29. Renaming conical to isConicalLiv committed 9 years ago393aa84
  30. Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapesLiv committed 9 years agoe4963e0
  31. more cleanupsamcake committed 9 years agoc5e9551
  32. Removing cruft and organizing the stencil configsamcake committed 9 years ago9c1e99f
  33. Removing incomplete torus functionLiv committed 9 years ago8bcaacb
  34. Sort of making progress on torus vertex bufferLiv committed 9 years ago2808ab4
  35. basic circle function to be used as base for torusLiv committed 9 years ago10408a0