Code

History

  1. Working with specific zpass rendering for outline. Debug script needs relinking to correct configOlivier Prat committed 9 years ago10643fe
  2. First merge with Sam's fader branch with custom pipeline support in shape plumberOlivier Prat committed 9 years ago2f98858
  3. adding assert or checks whenever getting a scene stageSam Gateau committed 9 years ago0c37554
  4. Rename the _pipeline into _shapePipeline in the render::ArgsSam Gateau committed 9 years ago4edea43
  5. TransitionStage + FadeJob compiling but not linked to entity eventsOlivier Prat committed 9 years ago06d69d0
  6. Preparing for merge with stage. DOESN'T COMPILE!Olivier Prat committed 9 years ago4256a1f
  7. Fade effect working again for basic enter domain but with various Fade jobsOlivier Prat committed 9 years ago8a12d0c
  8. less comments & constantSam Gateau committed 9 years ago6ab2dcc
  9. Keep cleaning up the DeferredLightingEffect , removing stage s from there...Sam Cake committed 9 years ago07e18eb
  10. Updated from upstream master because of change of protocolOlivier Prat committed 9 years ago24d45e0
  11. Fixed fade for shadow jobOlivier Prat committed 9 years ago7d58c9a
  12. Introducing the renderview tasksamcake committed 9 years agobac66ee
  13. Separating the task classes in their own folder, and easing the declarationsamcake committed 9 years ago8e73fa3
  14. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  15. MOving forward with the TaskConcept and TaskModel, all workingSam Cake committed 9 years agoa458828
  16. Trying to improve the Job/Task classes and testing it with the ZoneRendererSam Cake committed 9 years agob65448b
  17. templatize graphics engine tasks' run methodZach Pomerantz committed 9 years ago8d63067
  18. mv shadow task setup to jobsZach Pomerantz committed 9 years agodbf4f2d
  19. Developping the Light Clusters, adding visualizationsamcake committed 10 years ago61de063
  20. Cleaning up the lights and the light stagesamcake committed 10 years ago4bf93f6
  21. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  22. fix task config initializationZach Pomerantz committed 10 years agoe4dabc6
  23. Fix shadow bounds checkingZach Pomerantz committed 10 years agoe1971f5
  24. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  25. getViewFrustum() provides const pointerAndrew Meadows committed 10 years ago60a72c6
  26. Factor out SortTask to fix shadowsZach Pomerantz committed 10 years ago30fbd99
  27. Use spatial tree for shadow fetchZach Pomerantz committed 10 years ago6c3dd02
  28. Consolidate stats for opaque/transparent/otherZach Pomerantz committed 10 years ago7804ee2
  29. Merge pull request #6962 from zzmp/feat/task-iosamcake committed 10 years ago54b9c1a
  30. Merge pull request #6930 from zzmp/feat/bubble-render-settingssamcake committed 10 years agof4e0352
  31. Hold Varying constant over task ctorZach Pomerantz committed 10 years ago61f337b
  32. Cleanup new render settingsZach Pomerantz committed 10 years ago5009e87
  33. Tie shadow frustum to boom offsetZach Pomerantz committed 10 years ago2da2bc6
  34. Propogate configuration changes through tasksZach Pomerantz committed 10 years ago59ac934
  35. Add Job::Config to RenderShadowTaskZach Pomerantz committed 10 years ago56cc4dc