Code

History

  1. first cut at adding surface normals to ray intersectionBrad Hefta-Gaub committed 11 years ago430cbcc
  2. quiet compilerSeth Alves committed 11 years ago49ee251
  3. Merge branch 'master' into homerBrad Davis committed 11 years ago9b81842
  4. respond to code reviewSeth Alves committed 11 years agob1c5a04
  5. Working on thread safety for the entity treeBrad Davis committed 11 years agob7ffb96
  6. octree uses shared pointersSeth Alves committed 11 years ago31fcd55
  7. move origin to center of domainZappoMan committed 11 years ago4fe8f49
  8. set creation time when loading unknown timestampAndrew Meadows committed 11 years agof09b3eb
  9. add stats for elements and entities per incoming packetZappoMan committed 11 years ago0c0b8db
  10. Add "Reload" button associated with entity editor's script URL fieldDavid Rowe committed 11 years ago6623d0c
  11. remove debugging printSeth Alves committed 11 years ago5f3b902
  12. make sure that the root node always appends an entity count (even if it's zero). This keeps the unreasonably-deep-recursion warnings from happeningSeth Alves committed 11 years agoc166855
  13. verify that entityitem cleanup is happening correctlyZappoMan committed 11 years ago76c5bd1
  14. more work on smart pointersZappoMan committed 11 years ago9fa9942
  15. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  16. client decides on new entity-ids, keep EntityItemID classSeth Alves committed 11 years agoa769cfd
  17. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  18. add support to not displace very large clipboards on importZappoMan committed 11 years ago73428ec
  19. handle ignoring simulation data echoed back to us differentlySeth Alves committed 11 years ago6107682
  20. clean up some debugging printsSeth Alves committed 11 years agod6c8bd9
  21. packets should be ignore if they contain local nodeID, not if local entity contains nodeIDSeth Alves committed 11 years ago56b005a
  22. when ignoring an incoming packet, still read it so the data-stream pointer doesn't get screwed upSeth Alves committed 11 years agof77038c
  23. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  24. respond to code reviewSeth Alves committed 11 years ago6c4d232
  25. fix typo in commentSeth Alves committed 11 years agoe3a90b8
  26. remove uneeded debug printSeth Alves committed 11 years ago62b59b7
  27. fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updatesSeth Alves committed 11 years ago3cf31ff
  28. put avatars and embedded-webserver and entities logging into their own QLoggingCategorySeth Alves committed 11 years agod4461f1
  29. whoops -- remove last *InTreeUnits() callsAndrew Meadows committed 11 years ago95c7bcb
  30. entity cubes are in metersAndrew Meadows committed 11 years ago373be95
  31. committing some temp debug stuff to help git diffAndrew Meadows committed 11 years agoe4c68bf
  32. replace some "InDomainUnits" calls with "InMeters"Andrew Meadows committed 11 years ago90b69b1
  33. rayIntersection uses meters instead of tree unitsAndrew Meadows committed 11 years ago7836bb4
  34. getPosition() --> getPositionInDomainUnits()Andrew Meadows committed 11 years ago2ffb19a
  35. remove unnecessary #includesAndrew Meadows committed 11 years ago0b78156