Code

History

  1. adjust threshold for how far above the ground will cause the avatar to auto-flySeth Alves committed 10 years ago78e5910
  2. Make sure getVelocityChange returns the velocityChangeAtlante45 committed 10 years ago3ca1582
  3. Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zonesSeth Alves committed 10 years ago74520f5
  4. remove warning about signed/unsigned conversionAndrew Meadows committed 10 years ago9786c0b
  5. remove debug cruftAndrew Meadows committed 10 years ago2f39968
  6. order-independent CharacterController motorsAndrew Meadows committed 10 years agoe4cb6e2
  7. transition to InAir state when not thrusting upAndrew Meadows committed 10 years ago1749bfb
  8. enable vertical thrust while walkingAndrew Meadows committed 10 years ago9b7bf97
  9. Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zonesSeth Alves committed 10 years agoc9c6199
  10. Fix MyAvatar's velocity changeAtlante45 committed 10 years agobc6544a
  11. hook up zone flyingAllowed flag to character controllerSeth Alves committed 10 years agoef85cc7
  12. CharacterController: leak fix for btRigidBody and it's shapeAnthony J. Thibault committed 10 years ago0b7a5c4
  13. CharacterController: separate target velocity from parent velocity.Anthony J. Thibault committed 10 years ago97bcc54
  14. CharacterController: removed unnecessary code.Anthony J. Thibault committed 10 years agof13e31c
  15. MyAvatar: Standing Takeoff and In-Air AnimationsAnthony J. Thibault committed 10 years ago8ca8550
  16. Removed commentAnthony J. Thibault committed 10 years agofff603e
  17. Fixed unused variable warnings on OSX and LinuxAnthony J. Thibault committed 10 years ago6cc3b2b
  18. CharacterController: better debug support of internal state machineAnthony J. Thibault committed 10 years agoc4e1509
  19. CharacterController: refined state machine.Anthony J. Thibault committed 10 years ago8b5cf3e
  20. CharacterController jump is more reliable.Anthony J. Thibault committed 10 years ago47f3ce3
  21. Added takeoff animation, WIPAnthony J. Thibault committed 10 years ago2936811
  22. Updated character controller with a state enumerationAnthony J. Thibault committed 10 years ago61c55eb
  23. MyAvatar: copy body velocity + hmd follow velocity onto avatarAnthony J. Thibault committed 10 years agoc771c92
  24. CharacterController: Improve ground support detectionAnthony J. Thibault committed 10 years agobc9621b
  25. Address feedback from code reviewAnthony J. Thibault committed 10 years ago61b7600
  26. CharacterController: added hard limit to follow displacementAnthony J. Thibault committed 10 years agoca8a832
  27. MyAvatar: Recenter when the head turns away from the hipsAnthony J. Thibault committed 10 years agoa91c181
  28. fix CharacterController ray cast for floorAndrew Meadows committed 10 years ago2288d96
  29. add CollisionMask entity propertyAndrew Meadows committed 10 years agoe1ba4ff
  30. call a method on actions before each physics simulation step. use this to attempt to dejitter held objectsSeth Alves committed 10 years agod3c5782
  31. fix avatar upward drift after shape changeAndrew Meadows committed 10 years ago9e99bff
  32. move raw bullet code from interface to physics libAndrew Meadows committed 10 years ago8c109fd
  33. fix some warningsBrad Hefta-Gaub committed 11 years agoa149a2d
  34. fix whitespaceAndrew Meadows committed 11 years agoafec2a9
  35. split CharacterController btw phys and interfaceAndrew Meadows committed 11 years agoa1f1e50