Code

History

  1. fine tuning for when to make simulation bidAndrew Meadows committed 10 years ago4ae94c0
  2. more correct notion of desired simulation priorityAndrew Meadows committed 10 years ago9157ff6
  3. change properties at 127 priority, grab at 128Andrew Meadows committed 10 years ago99a1310
  4. no expiry for simulation ownershipAndrew Meadows committed 10 years agob4edfe2
  5. put isMoving back and change all uses to isMovingRelativeToParentSeth Alves committed 10 years ago6a646f1
  6. when updating queryAACubes for children, use the lastEdited from the parent's propertiesSeth Alves committed 10 years agod5f3447
  7. only setLastEdited on properties to be sentSeth Alves committed 10 years agoeb1c159
  8. set last-edited when updating a child's queryAACubeSeth Alves committed 10 years ago5b5ddeb
  9. server-side release ownershipAndrew Meadows committed 10 years ago2da46ff
  10. update some commentsAndrew Meadows committed 10 years agoe51edaa
  11. Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cubeSeth Alves committed 10 years agob6af8ee
  12. entities that are children shouldn't (at this point) be dynamic.Seth Alves committed 10 years ago872a00d
  13. move collision group/mask calculus into EntityItemAndrew Meadows committed 10 years agoa92c512
  14. namechange ignoreForCollisions --> collisionlessAndrew Meadows committed 10 years ago7fb145e
  15. namechange collisionsWillMove --> dynamicAndrew Meadows committed 10 years ago952f5b2
  16. namechange MotionType to PhysicsMotionTypeAndrew Meadows committed 10 years ago8b420ad
  17. collisionMask shouldn't override ignoreForCollisionsU-GAPOS\andrew committed 10 years ago0126684
  18. collision mask bit reinterpretationAndrew Meadows committed 10 years ago6c49d81
  19. more consistency for collision group valuesAndrew Meadows committed 10 years ago502921e
  20. fix bugsAndrew Meadows committed 10 years agoc9b1256
  21. add CollisionMask entity propertyAndrew Meadows committed 10 years agoe1ba4ff
  22. add some comments; specify const and overridesAndrew Meadows committed 10 years ago36e19b4
  23. fix misusage of smart-pointersAndrew Meadows committed 10 years ago6a642bd
  24. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  25. code reviewSeth Alves committed 10 years ago96f506a
  26. cleanupsSeth Alves committed 10 years agoc84fa5f
  27. only send a queryAACube for entities to entity-serverSeth Alves committed 10 years ago701f99d
  28. more queryAABox experimentingSeth Alves committed 10 years ago688448f
  29. try to be more coherent about queryAABox meaningSeth Alves committed 10 years ago473212e
  30. include queryAABox in physics-induced sendsSeth Alves committed 10 years agob83579e
  31. merge from upstreamSeth Alves committed 10 years ago6eae98f
  32. remove debug option for disabling physics updatesAndrew Meadows committed 10 years agoab6367f
  33. rework worldToLocal, start on allowing scripts entity position/rotation to always be in world spaceSeth Alves committed 10 years ago4add3e2
  34. unmangle mergeSeth Alves committed 10 years agoca75802
  35. always update physics properties when they changeAndrew Meadows committed 10 years agoe26081e