Code

History

  1. Identify pre-generated texturesBrad Davis committed 10 years ago0953027
  2. best state for nowsamcake committed 10 years agoe8c2dc1
  3. REarrange the light stage construction and light frame usage to produce the light clusterssamcake committed 10 years ago821072b
  4. INtroducing a true stage for updating the light cluster and ui to debugsamcake committed 10 years ago7a7a60a
  5. Fixing the vizualisation shader for world to cluster spacesamcake committed 10 years agoa0d09e3
  6. Adding the reverse transformationsamcake committed 10 years ago1089100
  7. Developping the Light Clusters, adding visualizationsamcake committed 10 years ago61de063
  8. introducing the light Clusterssam committed 10 years agoa4df8a8
  9. Several experimetations without successsamcake committed 10 years ago6a08c74
  10. REnaming the shaders correctlysamcake committed 10 years ago139ba1b
  11. Creating a separate shader for the locallighting passsamcake committed 10 years ago34f40e0
  12. Creating a separate shader for the locallighting passsamcake committed 10 years ago665a79f
  13. Less warningssamcake committed 10 years ago9bed047
  14. cleaning up the IndexedContainer in its own file and removing warningssamcake committed 10 years ago1165c54
  15. CLeaning up the code for the RenderableLightEntityItemsamcake committed 10 years ago0c45627
  16. pack all the lights in a single buffer and shade the opaque with a single full screen pathsam committed 10 years agob81dfef
  17. Trying to migrate to a light array instead of each individual lightssamcake committed 10 years agod2a15ca
  18. overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lightssamcake committed 10 years agoe727912
  19. Streamlining the lighting phase for better performancessamcake committed 10 years ago9693550
  20. Moving to a simpler lighting shadersamcake committed 10 years agoa537f40
  21. Investigate why the disable depth Bclamp doesn't worksamcake committed 10 years ago354cbbc
  22. Merging with Bluesamcake committed 10 years ago47aaed4
  23. Less warningsamcake committed 10 years ago93aec28
  24. Adding the timing for GPU support with a simpelr JobConfigsamcake committed 10 years agofaef8a9
  25. Add batch timing information vs gpusamcake committed 10 years ago3755a3f
  26. Cleaning up the lights and the light stagesamcake committed 10 years ago4bf93f6
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agob529641
  28. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3
  29. Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMDBrad Davis committed 10 years agocbe1f6d
  30. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  31. Revolutionizing aosamcake committed 10 years agoafb1ebf
  32. Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusionsamcake committed 10 years ago4742f40
  33. REvisiting the RangeTimer to measure the real gpu durationsamcake committed 10 years ago22ac95d
  34. Fixing the default value for the lightingMOdel flag when using debugDeferredLightingsamcake committed 10 years agod69be5e
  35. Address some warnings and syntax issuessamcake committed 10 years ago3ab5606