Code

History

Commits on master to libraries/render-utils/src/Model.cpp175+
  1. added getter for the orginal cluster bind matrix values in AnimSkeletonamantley committed 7 years agoc8cd65c
  2. started cleanup of pramantley committed 7 years ago80ebde1
  3. added the hook to put the copy of the mutated bind poses into tthe skeletonamantley committed 7 years ago8256c65
  4. 3D KeyboardDante Ruiz committed 8 years ago501746b
  5. Rename HFMGeometry to HFMModel and adjust related variablessabrina-shanman committed 8 years agocbca77b
  6. Re-name FBXGeometry to HFMGeometry and do the same for related classessabrina-shanman committed 8 years agobecee7f
  7. CRSamGondelman committed 8 years ago47c6825
  8. move blendshape buffers to render threadSamGondelman committed 8 years ago327c2f4
  9. And more changes for better syntax and less useless stuffsam gateau committed 8 years ago5d0f2e3
  10. Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniformsam gateau committed 8 years agoff24a99
  11. FOUnd a working path for gl41Sam Gateau committed 8 years agoc95c736
  12. Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewportSam Gateau committed 8 years agod1d4920
  13. trying and failing andad trying and rince and repeatsam gateau committed 8 years ago392e2ff
  14. Exploring the possible packing schemes and trying to debug the tangentSam Gateau committed 8 years ago5842416
  15. Packing normal and tangentssam gateau committed 8 years ago1ff4c54
  16. Packing the offsets and catching up performancesSam Gateau committed 8 years agofaf4898
  17. adjusting page size but still seeing a perf dropsam gateau committed 8 years ago215818e
  18. Exploring the bad peroformancesSam Gateau committed 8 years ago8923055
  19. Addressing the merge with mastersam gateau committed 8 years ago34203c6
  20. bringing back a bug fix from samuelsam gateau committed 8 years ago1e112d3
  21. improve blender queuingSamGondelman committed 8 years ago21cd394
  22. Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshapesam gateau committed 8 years ago7cf7eaa
  23. pleaseSamGondelman committed 8 years agod772cdb
  24. Apply fix to gl41 backend needed for proper Resource BUffer on gl41sam gateau committed 8 years ago5d80a89
  25. update shaderssam gateau committed 8 years ago4fc6466
  26. bringing the blendshape in skin shader only work in mastersam gateau committed 8 years agoec6117e
  27. fix everythingSamGondelman committed 8 years ago2b20912
  28. I hate blendshapesSamGondelman committed 8 years ago1a36693
  29. please workSamGondelman committed 8 years agocde2dc2
  30. fix blendshapes one last timeSamGondelman committed 8 years ago028092f
  31. Merge pull request #13900 from SamGondelman/blendshapeCrashSam Gondelman committed 8 years ago067d7b2
  32. fix blendshapes crashSamGondelman committed 8 years ago248c262
  33. merge with masterSamGondelman committed 8 years ago0c8a4cc
  34. faster aabox ray intersection and pre-computed inverse directionSamGondelman committed 8 years agoaae06e8
  35. fix compile errors, maybeSamGondelman committed 8 years agoff6020e