Code

History

  1. prevent rendering HUD elements in secondary cameraDavid Back committed 9 years ago163de64
  2. Shadow maps rendered in cascadesOlivier Prat committed 9 years ago103e036
  3. Added Cascade subclass in LightStage ShadowOlivier Prat committed 9 years agoe0b36b8
  4. Removed unused argument.Nissim Hadar committed 9 years ago3c5fd73
  5. WIP - passing uniform into model translucency shader.Nissim Hadar committed 9 years agoa8a1185
  6. Added Haze model as input to transparency shader.Nissim Hadar committed 9 years ago3d2c818
  7. Moved Haze pass to be before transparency pass.Nissim Hadar committed 9 years ago803e5d1
  8. Renamed outline to highlightOlivier Prat committed 9 years ago3cc445f
  9. Added OutlineStyleStageOlivier Prat committed 9 years ago9e6472b
  10. Merge branch 'master' of git://github.com/highfidelity/hifi into bloomOlivier Prat committed 9 years agofcf1c30
  11. Working stencil mask with object bounding boxesOlivier Prat committed 9 years ago4b598a6
  12. Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereoOlivier Prat committed 9 years agobced566
  13. Added debug tool to view shadow & view frustumsOlivier Prat committed 9 years agoae8a9e6
  14. fix backwards HUD in mirror modeSamGondelman committed 9 years ago046e5ca
  15. Merge branch 'master' of git://github.com/highfidelity/hifi into outlineOlivier Prat committed 9 years ago32df020
  16. Added outline to statsGPU scriptOlivier Prat committed 9 years agofc66dcf
  17. Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filledOlivier Prat committed 9 years ago25b3549
  18. Preparing for multiple outline groups in shaderOlivier Prat committed 9 years ago1b67223
  19. Added multiple selections but still only first linked to outlineOlivier Prat committed 9 years agoe42699c
  20. CLeaning up the pr regarding the scripts with my branch blueSam Gateau committed 9 years agoec93433
  21. Preparing for outline color maskOlivier Prat committed 9 years ago2658d65
  22. Merge branch 'master' into hazeZoneNissim Hadar committed 9 years ago30fdf9d
  23. Refactoring.Nissim Hadar committed 9 years ago7d5a887
  24. Working threshold mask and debug on BloomOlivier Prat committed 9 years ago50ab730
  25. Merged with masterOlivier Prat committed 9 years ago98d39ff
  26. Multiple gaussians as Unreal. First draftOlivier Prat committed 9 years ago27a0fb6
  27. fix debugDeferredLightingSamGondelman committed 9 years agob4a3ab9
  28. wip hud layering and fix crashesSamGondelman committed 9 years ago477dfdf
  29. merge from masterSamGondelman committed 9 years agofa838e4
  30. Merging with mastersamcake committed 9 years ago6639287
  31. Fixed model name stringNissim Hadar committed 9 years ago20a42d6
  32. Attempt to add qml configurationNissim Hadar committed 9 years ago9775614
  33. Integrated haze shader into this branch.Nissim Hadar committed 9 years agobdd469c
  34. Merging haze branch.Nissim Hadar committed 9 years ago5a7fed0
  35. move hud rendering to render thread, still need to separate out hud overlaysSamGondelman committed 9 years agob59ec07