Code

History

  1. removing legacy collision detection code in OctreeAndrew Meadows committed 11 years ago156c4fc
  2. Merge pull request #4086 from huffman/std-to-qstringClément Brisset committed 11 years ago206e1e4
  3. fix for EntityServer crashAndrew Meadows committed 11 years ago99e1fdd
  4. Update std::string instances to QStringchris committed 11 years ago8bb69d0
  5. more voxel-ectomy cleaning up some remaining references to voxelsZappoMan committed 11 years agob940dcf
  6. more work on voxelEctomyZappoMan committed 11 years ago141e231
  7. guards for NULL collisions, possible fix to fountain crashZappoMan committed 11 years ago72cced1
  8. merge upstream/master into andrew/thermonuclearAndrew Meadows committed 11 years ago9e9929d
  9. removed dead codeZappoMan committed 11 years ago08092e7
  10. introduce precision picking in API formZappoMan committed 11 years ago7ea8507
  11. get the triangle picking for submeshes working, remove some debugZappoMan committed 11 years ago1fec696
  12. cleanup of EntitySimulation APIAndrew Meadows committed 11 years ago7d96ad5
  13. fix models with registrations other than 0,0,0ZappoMan committed 11 years agoae647d3
  14. more work on improved model pickingZappoMan committed 11 years ago0ccbb98
  15. basics of triangle picking working for modelsZappoMan committed 11 years agoa6b86da
  16. make sphere entities pick off their actual sphere, fix bug in ray picking multiple items with different distancesZappoMan committed 11 years ago11f10f9
  17. Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWorkZappoMan committed 11 years agocd92185
  18. implement support for entity subclasses to implement their own detailed ray intersection, make likes light pickability toggleZappoMan committed 11 years ago63d1ac8
  19. add entities to simulation after unpackingAndrew Meadows committed 11 years ago3781c23
  20. EntitySimulation takes EntityItem* rather than IDAndrew Meadows committed 11 years agodd3a7b9
  21. Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_fAtlante45 committed 11 years ago4d5451f
  22. No more .fAtlante45 committed 11 years agoae3bcc8
  23. use updateFoo() where entity properties need relayAndrew Meadows committed 11 years ago97d1dc4
  24. changeEntityState() --> updateEntityState()Andrew Meadows committed 11 years ago47615ba
  25. combined SimulationStates Moving and ChangingAndrew Meadows committed 11 years agoaf606f0
  26. implement support for calling preload when the script changesZappoMan committed 12 years ago8ec3f8c
  27. first cut at preload script behaviorZappoMan committed 12 years ago2bc7896
  28. cleanupZappoMan committed 12 years ago768a854
  29. remove debugZappoMan committed 12 years ago90b079d
  30. quiet some debugZappoMan committed 12 years ago5333f0e
  31. possible fix for entities not always updating bugZappoMan committed 12 years ago2b62402
  32. add periodic pruning of the octree on load and saveZappoMan committed 12 years ago13e3585
  33. handled multiple collisions correctly, and don't collide if fully enclosedZappoMan committed 12 years agobbd476d
  34. add support for ignore collisions and collisions will/wont move entitiesZappoMan committed 12 years ago2d81d7c
  35. swith to using shape collider instead of spheresZappoMan committed 12 years ago9cd7698