Code

History

  1. remove old kinematic CharacterControllerAndrew Meadows committed 11 years ago2ccc25e
  2. add Bullet profiling hooks for physics simulationAndrew Meadows committed 11 years ago27d6d9f
  3. tweak jump velocity and hover transitionAndrew Meadows committed 11 years agof4f219c
  4. remove hover-friendly behaviorAndrew Meadows committed 11 years agof804b23
  5. exit hover now not quite automatic when over floorAndrew Meadows committed 11 years agob37384d
  6. fix backwards comparison logicAndrew Meadows committed 11 years ago0249b8c
  7. move button locations, names some constants in avatar controllerPhilip Rosedale committed 11 years ago8114fdd
  8. Merge branch 'master' of https://github.com/worklist/hifiPhilip Rosedale committed 11 years ago9635c6d
  9. gun buildings fall on creation, dice stops correctlyPhilip Rosedale committed 11 years agob7f0be7
  10. fix typo that broke avatar motionAndrew Meadows committed 11 years ago9739d68
  11. fix intermittent crash on windows during loginandrew committed 11 years agofdfb8bd
  12. remove character from PhysicsEngine on shutdownAndrew Meadows committed 11 years ago9b13f18
  13. Merge pull request #4527 from sethalves/valgrindAndrew Meadows committed 11 years ago2404fb1
  14. fix crash for bad avatar body on loginAndrew Meadows committed 11 years agoda9ceac
  15. valgrind says _ghostObject is used before it's initializedSeth Alves committed 11 years ago1e166ee
  16. "hover" if the "jump" key is held down long enoughAndrew Meadows committed 11 years agobee8c0e
  17. enable avatar collisions by defaultAndrew Meadows committed 11 years agobe5fdbf
  18. smoother motion on stepsAndrew Meadows committed 11 years ago821ac60
  19. minor cleanupAndrew Meadows committed 11 years ago8a951e0
  20. tweak gravity and step heights of controllerAndrew Meadows committed 11 years ago0ef4022
  21. enable hover when far above floorAndrew Meadows committed 11 years ago429a258
  22. remove extra whitespaceAndrew Meadows committed 11 years ago2440c47
  23. only set ADD bit with UPDATE_SHAPE when enabledAndrew Meadows committed 11 years ago2128f21
  24. added comments to zlib licenseAndrew Meadows committed 11 years ago674b2c9
  25. updateShapeIfNecessary() is a more correct nameAndrew Meadows committed 11 years ago430158c
  26. avatar can jump with E key when walkingAndrew Meadows committed 11 years agod497620
  27. PhysicsEngine doesn't need AvatarDataAndrew Meadows committed 11 years ago44eca08
  28. make character's "up" axis depend on orientationAndrew Meadows committed 11 years ago49f5de2
  29. apply coding standard to CharacterControllerAndrew Meadows committed 11 years ago0164de8
  30. formatting and commentsAndrew Meadows committed 11 years ago6454149
  31. reorder arguments to StepDownConvexResultCallback ctorAndrew Meadows committed 11 years agoab9d8eb
  32. tuning character so it can walk up ledgesAndrew Meadows committed 11 years ago3cd2ce8
  33. comments and formattingAndrew Meadows committed 11 years ago8eec83c
  34. cleanup formattingAndrew Meadows committed 11 years ago9ea13fa
  35. allow objs to collide agains char controllerAndrew Meadows committed 11 years agob4263cd