Code

History

  1. merge from upstreamSeth Alves committed 10 years agof013f95
  2. send action updates even if we aren't the simulation ownerSeth Alves committed 11 years ago919ea5f
  3. don't always send actiondata along with other physics related propertiesSeth Alves committed 11 years ago7979fb3
  4. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years agoed8a604
  5. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years ago756b382
  6. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years ago6f83f32
  7. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years agod7be169
  8. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years agoa8cd891
  9. cleanupsSeth Alves committed 11 years ago2e635bd
  10. if our simulation-bid priority matches the remote one, don't bid.Seth Alves committed 11 years ago93da3ed
  11. adjust how EntityMotionState updates its idea of what the server knows about an entitySeth Alves committed 11 years ago774e2ab
  12. adjust how EntityMotionState updates its idea of what the server knows about an entitySeth Alves committed 11 years ago97fec5b
  13. adjust how EntityMotionState updates its idea of what the server knows about an entitySeth Alves committed 11 years agodf5d161
  14. adjust how EntityMotionState updates its idea of what the server knows about an entitySeth Alves committed 11 years agoe067195
  15. adjust how EntityMotionState updates its idea of what the server knows about an entitySeth Alves committed 11 years ago82bd506
  16. changes to send an update to entity-server when AvatarActionHold releases an entitySeth Alves committed 11 years ago4ed8a1e
  17. merge from upstreamSeth Alves committed 11 years ago3ac0fef
  18. change how kinematic objects get data back to entity when an action is activeSeth Alves committed 11 years agocf83ca2
  19. try harder to get children flags right when something moves. added worldToLocal methodsSeth Alves committed 11 years agof3c61a8
  20. new method -- ObjectMotionState::getBodyLinearVelocityGTSigmaSeth Alves committed 11 years ago6f30a3c
  21. if model RegistrationPoint doesn't match entityItem's, update itSeth Alves committed 11 years ago1133211
  22. take entity-server clock-skew into account when handling action expiration timesSeth Alves committed 11 years ago46e5bf0
  23. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago2bdcb25
  24. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago26dcaeb
  25. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years agofbe3cb9
  26. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago742e48b
  27. Merge pull request #6084 from AndrewMeadows/physics-cleanupSeth Alves committed 11 years agob18bb1e
  28. move DIRTY_FLAGS out of EntityItem namespaceAndrew Meadows committed 11 years agofa17b77
  29. rename a functionSeth Alves committed 11 years ago742cc0f
  30. tweakSeth Alves committed 11 years ago8b72f6e
  31. tweakSeth Alves committed 11 years ago54eac09
  32. don't send physical property updates if there's an action on the objectSeth Alves committed 11 years ago8378029
  33. Construct entity properties at definitionAtlante45 committed 11 years agobcd148c
  34. allow dynamic objects to be set collisionlessAndrew Meadows committed 11 years agoef7e908
  35. Merge branch 'master' into homerBrad Davis committed 11 years ago9b81842