Code

History

  1. Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)samcake committed 10 years agof6671b3
  2. Fix the mini mirror perf issue and improve the debugDeferredLighting scriptsamcake committed 10 years ago219b41e
  3. Cleaning the gpu-test app to work with the new deferred pipelinesamcake committed 10 years ago9f91dd5
  4. more clean upsamcake committed 10 years ago51594fe
  5. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  6. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  7. Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward passsamcake committed 10 years ago37f7596
  8. Fixing warningssamcake committed 10 years ago5827993
  9. Adding the lighting model class to configure accross the jobs the lightingsamcake committed 10 years ago2a52f1d
  10. Bringing Beckmann specular to the lightingsamcake committed 10 years ago9a604d0
  11. FIxing the bad brdf and adding better debug tool and better Pipeline architecturesamcake committed 10 years agoab21a5a
  12. Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBLsamcake committed 10 years agod128af4
  13. CLeaning up and debugging the splotchsamcake committed 10 years agoe95a31f
  14. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  15. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  16. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  17. Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcallsamcake committed 10 years ago37a6d29
  18. SPlitting appart the DeferredLIghting Effectsamcake committed 10 years ago904efc8
  19. Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!samcake committed 10 years ago350f064
  20. clening up the codesamcake committed 10 years ago2d7118d
  21. Simplifying the deferredbuffer clear and enableing z test for lighting passsamcake committed 10 years ago89f18ae
  22. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  23. Telling like it is...samcake committed 10 years ago0ee1f03
  24. DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing regionsamcake committed 10 years agob492c4b
  25. Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lightssamcake committed 10 years agobe27eaf
  26. Fixing the lighting issue in stereosamcake committed 10 years agof3daa9e
  27. Use keyLight in DLE instead of _skyboxTextureZach Pomerantz committed 10 years ago5c64115
  28. A bunch of typo fixes after reviewsamcake committed 10 years ago8992037
  29. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  30. Post merge with Zach work for environment mapsamcake committed 10 years agocfcde50
  31. Post merge with Zach work for environment mapsamcake committed 10 years ago99ba011
  32. Track skybox mipmap levels in DeferredTransformZach Pomerantz committed 10 years agofdffd8b
  33. Differentiate global sun and skyStage sunZach Pomerantz committed 10 years ago712cf91
  34. Merge branch 'master' of https://github.com/highfidelity/hifi into orangesamcake committed 10 years ago3ee6f9d
  35. Merge pull request #7078 from zzmp/fix/light-intensityBrad Hefta-Gaub committed 10 years ago82cbf19