Code

History

  1. Adding reflection of the ambient map for translucentsamcake committed 10 years ago88f816f
  2. Merge branch 'master' of https://github.com/highfidelity/hifi into orangesamcake committed 10 years ago9d0803e
  3. Add layering to renderGrid, draw edit grid not layeredZach Pomerantz committed 10 years agofd6aa9a
  4. Fix grid antialiasingZach Pomerantz committed 10 years ago9daefbd
  5. Update grid shader for major/minor linesZach Pomerantz committed 10 years ago07a5c7b
  6. Reimplement renderGrid to use frag shaderZach Pomerantz committed 10 years ago2bfbf1b
  7. Fixing the material namessamcake committed 10 years ago71863a1
  8. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  9. Clean up geometry instanced callsZach Pomerantz committed 10 years agod9132f3
  10. Differentiate named calls by pipelineZach Pomerantz committed 10 years ago44d297e
  11. Move instanced pipeline setup to lambda from batchZach Pomerantz committed 10 years agof0797d8
  12. Fix -Wunused-variable for geometry solid stream formatsZach Pomerantz committed 10 years agocb06d4a
  13. Supply normals to GeometryCache draw callsZach Pomerantz committed 10 years agoa790b09
  14. Pass an explicit pipeline to render.*Instance callsZach Pomerantz committed 10 years agod14ce8a
  15. Fix for macAtlante45 committed 10 years agoa560314
  16. Update primitive instance rendering callsAtlante45 committed 10 years ago7e8ea4d
  17. Unify Named/Normal callsAtlante45 committed 10 years agoccb183e
  18. Move SimpleProgramKey to cppAtlante45 committed 10 years ago741c22c
  19. Remove dead codeAtlante45 committed 10 years ago1789878
  20. Naming coding standardAtlante45 committed 10 years agoc30569c
  21. Remove unused headersAtlante45 committed 10 years ago205c14e
  22. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  23. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  24. Add sphere and cube triangle counts to displayed statsBradley Austin Davis committed 10 years ago011a43d
  25. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  26. Move GL utilities out to their own libraryBrad Davis committed 11 years ago5cbb256
  27. Fixing the index Offset issue with instanced shapes from Geometry cachesamcake committed 11 years agoc75c31d
  28. Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linuxsamcake committed 11 years ago8735aa8
  29. apparently unix doesn't like the generic type version of sqrt()Brad Hefta-Gaub committed 11 years ago17a3fd1
  30. more warnings fixesBrad Hefta-Gaub committed 11 years agocd9aad4
  31. more warnings fixesBrad Hefta-Gaub committed 11 years ago5b00783
  32. more warning fixesBrad Hefta-Gaub committed 11 years ago6f7e13b
  33. fix a bunch of warnings on windowsBrad Hefta-Gaub committed 11 years agoefda121
  34. Batch side implementation of multi-draw indirectBrad Davis committed 11 years agodeaa4a7
  35. Mergingsamcake committed 11 years ago910038c