Code

History

  1. New android toolchainBradley Austin Davis committed 9 years agob93e91b
  2. Working fade parameters through instanced draw callsOlivier Prat committed 9 years ago3316be4
  3. First merge with Sam's fader branch with custom pipeline support in shape plumberOlivier Prat committed 9 years ago2f98858
  4. Separated fade categories from transition event typesOlivier Prat committed 9 years agoaba8be5
  5. Rename the _pipeline into _shapePipeline in the render::ArgsSam Gateau committed 9 years ago4edea43
  6. Preparing for merge with stage. DOESN'T COMPILE!Olivier Prat committed 9 years ago4256a1f
  7. Added fade state in render::ItemOlivier Prat committed 9 years ago69a7ec4
  8. Fade effect working again for basic enter domain but with various Fade jobsOlivier Prat committed 9 years ago8a12d0c
  9. Merged with masterOlivier Prat committed 9 years ago1bb0d51
  10. Disabled check on enabled physics when deciding is fade is adequateOlivier Prat committed 9 years ago2e3ffe7
  11. Cleanup and refactoringBrad Davis committed 9 years agofece438
  12. Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayloadOlivier Prat committed 9 years ago5eeff5a
  13. Fade working on voxel objectsOlivier Prat committed 9 years agocba70e6
  14. Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect classOlivier Prat committed 9 years agode143d0
  15. Renamed FadeManager to FadeEffectOlivier Prat committed 9 years agoa9ab9d2
  16. Added FadeManager to centralize some common fade effect data and functionsOlivier Prat committed 9 years ago8af2f75
  17. Debug fade management moved out of the inner render loopOlivier Prat committed 9 years agoe7eca77
  18. Added new shadersOlivier Prat committed 9 years ago08fcd6c
  19. Merged from 21274Olivier Prat committed 9 years ago1433ae4
  20. payload keeps weak pointer to ModelAndrew Meadows committed 9 years agof7db877
  21. Added debug scripts and fade position is now stableOlivier Prat committed 9 years ago111f076
  22. Merged from master because protocol has changedOlivier Prat committed 9 years ago6a39c25
  23. Added fade effect prototype versionOlivier Prat committed 9 years ago8071c04
  24. Load skybox first and sounds laterAtlante45 committed 9 years ago70ece9f
  25. Start drawing models before we get the texturesAtlante45 committed 9 years agoa2f7a88
  26. Fix alpha rendering bugAtlante45 committed 9 years ago6fb0747
  27. Cleanup progressive ktx debuggingRyan Huffman committed 9 years ago8d03d50
  28. Fix handling of failed ktx downloadsRyan Huffman committed 9 years ago472c888
  29. Remove extra calls for binding default textures, not neededsamcake committed 9 years ago9bc7e41
  30. don't updateClusterMatrices() in render()Andrew Meadows committed 9 years agocf848d7
  31. simpler bindTransform() for ModelMeshPartPayloadAndrew Meadows committed 9 years agof250c0d
  32. Adding differenciation for the Material shapeKey bitsamcake committed 9 years agoc7b164d
  33. Merge branch 'master' of https://github.com/highfidelity/hifi into bluesamcake committed 9 years agoc88d070
  34. Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambdasamcake committed 9 years ago04d5173
  35. Assigniing default textures that make sensesamcake committed 9 years ago0b139c9