Code

History

  1. first cut at shape collisionsZappoMan committed 12 years agoeda168a
  2. fixed bugs in MovingEntitiesOperator, improved getDistanceToBottomOfEntity, isRestingOnSurfaceZappoMan committed 12 years ago54ef5d4
  3. fix ray picking to work with registation pointsZappoMan committed 12 years ago77dff69
  4. reconcile use of getAACube() and handle rotations properlyZappoMan committed 12 years ago695569b
  5. remove calls to calculateRotatedExtents() use Extents.rotate() insteadZappoMan committed 12 years ago2757f16
  6. first cut at replacing radius with dimensionsZappoMan committed 12 years agob78b8cc
  7. removed unused variableAndrew Meadows committed 12 years agoe7b39ae
  8. better handling of old model filesZappoMan committed 12 years agodc31381
  9. fix bug in way too small entitiesZappoMan committed 12 years agod08e7ef
  10. fix to runaway saving file and optimizations to general encoding pathsZappoMan committed 12 years ago66a2f58
  11. removed a ton of old dead debug codeZappoMan committed 12 years ago2b5d631
  12. quiet some debuggingZappoMan committed 12 years agof16a48e
  13. working on addressing issues with sibling cells and server clock skew causing some properties to be ignoredZappoMan committed 12 years agob244e78
  14. suppress unchanged entitiesZappoMan committed 12 years ago1fa587b
  15. fixed some problems in UpdateEntityOperator in case where original containing element isn't best fitZappoMan committed 12 years ago2fab662
  16. first cut at properly working lifetimeZappoMan committed 12 years ago76c77d6
  17. correct cleanup of Models/geometry and all EntityItems for various casesZappoMan committed 12 years ago2f90df0
  18. test and fix issues with exportEntities()ZappoMan committed 12 years ago4895ee3
  19. debug cleanupZappoMan committed 12 years ago75bb42f
  20. removed tons of debuggingZappoMan committed 12 years ago17426a1
  21. debugging tweaksZappoMan committed 12 years ago960e9eb
  22. more DIDNT_FIT logic improvements/fixesZappoMan committed 12 years ago49cf6df
  23. more work on more entities in a cellZappoMan committed 12 years agof8f0da1
  24. work on reseved bytes in octree packet dataZappoMan committed 12 years ago84ba810
  25. first cut at using erase entity message to delete entitiesZappoMan committed 12 years ago49e616d
  26. implement improved pruning on updates/moves/delete passes of the tree added some debug supportZappoMan committed 12 years ago4bdb876
  27. clean up more debugging noiseZappoMan committed 12 years ago8339f10
  28. quiet a lot of debugging, fix issue with updating entities that overhang the domain boundsZappoMan committed 12 years ago3551bd6
  29. added pruning support, some cleanupZappoMan committed 12 years ago7630873
  30. first cut at getting velocity to work in entity base classZappoMan committed 12 years ago7c8163c
  31. convert IDs to UUIDsZappoMan committed 12 years ago6f479a1
  32. getting animation working againZappoMan committed 12 years agof1d2017
  33. removed addOrUpdateEntity() replaced with more efficient approachZappoMan committed 12 years agod1589e0
  34. get models actually rendering againZappoMan committed 12 years agoebe7182
  35. added notes on experimental new replacement for addOrUpdateEntity()ZappoMan committed 12 years agodd3d4be