Code

History

  1. Fixing some entity race condition crashesBrad Davis committed 11 years agoaa989c3
  2. octree uses shared pointersSeth Alves committed 11 years ago31fcd55
  3. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  4. resolve conflicts on merge with uptream/masterStephen Birarda committed 11 years ago821c16c
  5. if an action is updating its own arguments, cause updates to go out over networkSeth Alves committed 11 years ago85f206d
  6. Merge pull request #3 from birarda/atpStephen Birarda committed 11 years ago1b4e333
  7. MotionState reports zero velocity for slow objectsAndrew Meadows committed 11 years ago46bca30
  8. replace lingering PacketTypes in old formatStephen Birarda committed 11 years ago74940a2
  9. responses to code reviewSeth Alves committed 11 years ago5e2f720
  10. remove commented codeSeth Alves committed 11 years agoa356cbf
  11. include action data among physics initiated network updates from interface to entity-serverSeth Alves committed 11 years ago505332c
  12. merge andrew's sim-ownership branchSeth Alves committed 11 years ago1d12206
  13. add priority promotion to reduce volunteer racesAndrew Meadows committed 11 years ago4d4b97f
  14. promote volunteer priorityAndrew Meadows committed 11 years agoe18506c
  15. pack terse update parameters near each otherAndrew Meadows committed 11 years agod6c69e8
  16. fix crash for dereference null pointerAndrew Meadows committed 11 years ago40f6ecd
  17. remove debug codeAndrew Meadows committed 11 years ago44d3074
  18. SimulationOwner as one propertyAndrew Meadows committed 11 years ago12fc180
  19. partial progress toward sim ownership negotiationsAndrew Meadows committed 11 years agocf74dbe
  20. improved forcing of simulator ownership bidAndrew Meadows committed 11 years agoa33c350
  21. increase sim priority when flagged for ownershipAndrew Meadows committed 11 years ago8510110
  22. claim ownership faster for scripted manipulationsAndrew Meadows committed 11 years ago2579247
  23. accept simulation release from entity-serverAndrew Meadows committed 11 years ago7c793c6
  24. more work on simulator priorityAndrew Meadows committed 11 years agod0ac3e4
  25. Merge branch 'physics-lock-entity-tree' of github.com:sethalves/hifi into actions-over-wireSeth Alves committed 11 years agof5f1d08
  26. move function up so this builds in non-debug modeSeth Alves committed 11 years ago015498a
  27. fix alt-branch of ifdefSeth Alves committed 11 years ago2682c47
  28. lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread doesSeth Alves committed 11 years agoa0d77c0
  29. quiet valgrindSeth Alves committed 11 years ago4849e29
  30. Reduce error tolerances for ballistic prediction that trigger updating the serverPhilip Rosedale committed 11 years ago61a2196
  31. reset simulation bid counters on object activationAndrew Meadows committed 11 years ago8d41960
  32. Merge pull request #5027 from AndrewMeadows/isentropicSeth Alves committed 11 years agoc5143cd
  33. Merge pull request #5037 from AndrewMeadows/inertiaSeth Alves committed 11 years agoedb3622
  34. compute collision group for entityAndrew Meadows committed 11 years ago8e61a10
  35. move collision group consts to shared libAndrew Meadows committed 11 years agoec0b4a9