Code

History

  1. cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray texturessamcake committed 10 years ago96fb9c4
  2. Rename light surfaceRadius->falloffRadiusZach Pomerantz committed 10 years ago32ce7c6
  3. Avoid light prop copies when setting globalLightZach Pomerantz committed 10 years ago20bfdba
  4. Use only skyboxTexture in DeferredLightingEffectZach Pomerantz committed 10 years ago1817b8e
  5. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  6. Render point/spot lights with surface radiiZach Pomerantz committed 10 years ago8ac84b3
  7. Making progress toward the PBR materialsamcake committed 10 years agob885017
  8. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  9. Removing unecessary codesamcake committed 10 years agoa740f4a
  10. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agoe6d15c3
  11. Trying to solve the ambient issuesamcake committed 10 years ago4559e75
  12. Only run AO in DEFAULT_RENDER_MODEZach Pomerantz committed 10 years agod516e9d
  13. Rename setupTransparent->setupBatchZach Pomerantz committed 10 years agoa1ed29e
  14. Add defaults/light/shaders to plumberZach Pomerantz committed 10 years ago65ddb94
  15. Add Job::Config to RenderShadowTaskZach Pomerantz committed 10 years ago56cc4dc
  16. Gut RenderContextZach Pomerantz committed 10 years agof3265db
  17. Merge branch 'master' of github.com:highfidelity/hifi into flag/shadowsZach Pomerantz committed 10 years agodee8e0b
  18. Merge pull request #6766 from samcake/hdrBrad Hefta-Gaub committed 10 years agoe1c369d
  19. Yet more atmosphere removalBrad Davis committed 10 years agof9f9ddd
  20. And cleaning again hopping to have the pr buildsamcake committed 10 years ago07c630b
  21. fixing the bug that kept AO when ao is off...samcake committed 10 years ago35ea04a
  22. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  23. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  24. Add shadowmap as a debug featureZach Pomerantz committed 10 years ago1b36d56
  25. Separate directional shaders with(out) shadowmapsZach Pomerantz committed 10 years ago6434d98
  26. Update shadow programsZach Pomerantz committed 10 years agobc379e9
  27. Add LightStage for rendering lightsZach Pomerantz committed 10 years ago0776ae7
  28. Expose global light through DeferredLighting singletonZach Pomerantz committed 10 years ago70cc7d8
  29. Remove unused headersAtlante45 committed 10 years ago205c14e
  30. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  31. Fix doInBatch lambdasAtlante45 committed 10 years ago12f9091
  32. Optimize getVertexStream() by using a const&Zach Pomerantz committed 10 years agoc6e6ace
  33. Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymoresamcake committed 10 years agof9070ee
  34. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years agod8a71db
  35. Fix misspellingAlessandroSigna committed 10 years ago08f7591