Code

History

  1. Writting a better version of the no texture casesamcake committed 9 years ago249ec80
  2. Adding support for disabling texturing from the materialsamcake committed 9 years ago3c56bd2
  3. compute Model's local bounds outside render lambdaAndrew Meadows committed 9 years ago489fbc6
  4. cleanup model fade logicAndrew Meadows committed 9 years ago10cdea9
  5. another attempt to fix model transformAndrew Meadows committed 9 years agob7c1bfa
  6. fix broken model transformsAndrew Meadows committed 9 years agod3af420
  7. re-enable cauterization of meshes for MyAvatarAndrew Meadows committed 9 years agobfbef91
  8. move cauterization out of Model classAndrew Meadows committed 9 years ago3dd8fd8
  9. fix cauterization hackAndrew Meadows committed 9 years agofd28457
  10. restore updateClusterMatrices() in render()Andrew Meadows committed 9 years agoc060fd6
  11. remove cruftAndrew Meadows committed 9 years agoe88f02d
  12. Factorization of the modelTransform out of the cluster matricessam committed 9 years ago7a01b85
  13. modelToWorld rotation not in cluster matricesAndrew Meadows committed 9 years ago44699fc
  14. Reduce unecessary copying in MeshPartPayload::bindMaterialBrad Davis committed 9 years ago99af7f2
  15. Introducing a fix for the overlayered model drawn in frontsamcake committed 9 years agoc435afb
  16. Merge pull request #8701 from ZappoMan/getShapeKeyCrashFixBrad Hefta-Gaub committed 10 years ago7ef8e53
  17. make calculateTextureInfo thread safeBrad Hefta-Gaub committed 10 years ago7fe1644
  18. add guards to getShapeKeyBrad Hefta-Gaub committed 10 years ago04f6547
  19. Fix count of texturesDavid Rowe committed 10 years ago68499f4
  20. add support for renderInfo properties to model entitiesBrad Hefta-Gaub committed 10 years agoe1845e2
  21. don't render raw compound collision geometryAndrew Meadows committed 10 years agofe41985
  22. cleanup logic around creating RenderItemsAndrew Meadows committed 10 years ago6b0ae65
  23. Make sure we start fade in once an item becomes readyBrad Davis committed 10 years agoc5628b6
  24. don't fade after physics kick inSamGondelman committed 10 years agoccca6d9
  25. performance optimization to minimize calling usecTimestampNowSamGondelman committed 10 years ago36d9f92
  26. CR notesSamGondelman committed 10 years agoae9fb37
  27. remove duplicate includeSamGondelman committed 10 years agode900e8
  28. implement support for updating the render items of models when they finish their fadeBrad Hefta-Gaub committed 10 years ago83280aa
  29. working on making other entities transparentSamGondelman committed 10 years agod63a0ef
  30. fix linux buildSamGondelman committed 10 years ago5de2198
  31. why did I change thatSamGondelman committed 10 years agoad5dec8
  32. spaceSamGondelman committed 10 years ago3d08502
  33. try a different easing functionSamGondelman committed 10 years ago74f11eb
  34. a calculated changeSamGondelman committed 10 years ago0b5c790
  35. try to fix linux buildSamGondelman committed 10 years ago6154aad