Code

History

Commits on master to libraries/render-utils/src/Model.cpp245+
  1. Code review feedbackAnthony J. Thibault committed 8 years ago0404b72
  2. fix windows punctilious warningshumbletim committed 8 years ago3dbe5d7
  3. * remove Model_temporary_hack * split gpuhelpers and mesh part * fix objwriter * more work on bufferview helpers * cr cleanuphumbletim committed 8 years agof824edd
  4. material reflectionSamGondelman committed 8 years agob56f755
  5. CR feedback; whitespace / remove unnecessary diffshumbletim committed 8 years agof8fe062
  6. CR feedback; remove ok bool pointer and all metadata; cleanuphumbletim committed 8 years ago6ea4b66
  7. Switch between dualQuats and matrix skinning based on model entity scale factor.Anthony J. Thibault committed 8 years ago0469eaf
  8. Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternionsAnthony J. Thibault committed 8 years ago86351f1
  9. restore original Entities.getMesheshumbletim committed 8 years ago010c714
  10. CR fedback and cleanuphumbletim committed 8 years agoe4a2a58
  11. Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-mergehumbletim committed 8 years ago72fca7e
  12. CR fedback and cleanuphumbletim committed 8 years agobe8d79f
  13. Added parameters to canCastShadow - still sucks.Nissim Hadar committed 8 years agobf4ba07
  14. merge and a little cleanupSamGondelman committed 8 years ago4c6169e
  15. interim checkinhumbletim committed 8 years ago5791ca4
  16. Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvorkNissim Hadar committed 8 years agob2a06cd
  17. WIP - for review.Nissim Hadar committed 8 years ago194c7f4
  18. mergeSamGondelman committed 8 years agob189433
  19. CRSamGondelman committed 8 years ago2d754ed
  20. Merge branch 'master' into decalsSam Gondelman committed 8 years ago15cdfef
  21. remove fresnel, add unlit, fix overlays, cleanupSamGondelman committed 8 years ago324eefc
  22. Work in progress to get the render items beeing tagged correctly for groupCulledsamcake committed 8 years ago1d3ae1b
  23. replace materials by name, hide material mode for nowSamGondelman committed 8 years ago3829006
  24. Models can now switch between dual quats and matrix palette skinning.Anthony J. Thibault committed 8 years ago7f5f48b
  25. WIP check in of making the use of dq or mat dynamic per modelAnthony J. Thibault committed 8 years agocf54523
  26. warnings, load material from URL, shapeID -> parentMaterialIDSamGondelman committed 8 years ago9e8aa18
  27. wip live material swapping on model entities, model overlays, avatars, and albedo swap on shape entitiesSamGondelman committed 8 years ago84cd0e1
  28. cleanuphumbletim committed 8 years agoa08770c
  29. BufferView <-> QVariant/QScriptValue conversionhumbletim committed 8 years ago06afaa7
  30. merge from upstreamSeth Alves committed 8 years ago64a46bf
  31. Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-ChangesMiladNazeri committed 8 years ago3585bea
  32. cleaning en routesamcake committed 8 years ago8dfa3aa
  33. merge from upstreamSeth Alves committed 8 years ago1cbc2e3
  34. Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changeshumbletim committed 8 years ago65455e7
  35. flip logic back aroundSeth Alves committed 8 years ago7c32d3c