Code

History

  1. First alpha working version of outlineOlivier Prat committed 9 years ago01a028c
  2. Working outline debugging viewOlivier Prat committed 9 years agof36500a
  3. Writing out depth buffer of outlined objects to texture workingOlivier Prat committed 9 years agocfa23b1
  4. Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not completeOlivier Prat committed 9 years ago44ee7c4
  5. Added PrepareOutline job to save outlined zbufferOlivier Prat committed 9 years ago7de6079
  6. Merge branch 'master' of https://github.com/highfidelity/hifi into blacksamcake committed 9 years ago339ba60
  7. experimenting with drawHUDLayer depth testingSamGondelman committed 9 years ago658acd9
  8. Refactored Fade.slh to take into account differences between instanced draw and normal drawOlivier Prat committed 9 years agodbf0b64
  9. Created FadeEffect singleton to be able to get fade item & batch setters for every special entity renderOlivier Prat committed 9 years ago3f8daa2
  10. Separated fade categories from transition event typesOlivier Prat committed 9 years agoaba8be5
  11. Edition picking again (but without bounding box highlighting)Olivier Prat committed 9 years ago9758a6d
  12. Preparing for merge with stage. DOESN'T COMPILE!Olivier Prat committed 9 years ago4256a1f
  13. Preparing to introducte TransitionStageOlivier Prat committed 9 years ago5ab093d
  14. Working bubble isect owner POVOlivier Prat committed 9 years ago57b2bdf
  15. Merged with masterOlivier Prat committed 9 years agod9a8353
  16. Sky working again.Olivier Prat committed 9 years ago87833ab
  17. Selection of edited object workingOlivier Prat committed 9 years ago6a31dc2
  18. Fade effect working again for basic enter domain but with various Fade jobsOlivier Prat committed 9 years ago8a12d0c
  19. Apply the projection and deferred transform fixes found while working on spectator cameraSam Gateau committed 9 years ago93963b3
  20. Merged with masterOlivier Prat committed 9 years ago1bb0d51
  21. Merge branch 'master' of https://github.com/highfidelity/hifi into blacksamcake committed 9 years agob006fb9
  22. Cleanup and refactoringBrad Davis committed 9 years agofece438
  23. Added scale and duration debug parameters in debugFade.qmlOlivier Prat committed 9 years agoace3019
  24. Updated from upstream master because of change of protocolOlivier Prat committed 9 years ago24d45e0
  25. Adding a camera Jitteringsamcake committed 9 years agoc60bfe2
  26. Fixed fade for shadow jobOlivier Prat committed 9 years ago7d58c9a
  27. Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect classOlivier Prat committed 9 years agode143d0
  28. Renamed FadeManager to FadeEffectOlivier Prat committed 9 years agoa9ab9d2
  29. Added FadeManager to centralize some common fade effect data and functionsOlivier Prat committed 9 years ago8af2f75
  30. Debug fade management moved out of the inner render loopOlivier Prat committed 9 years agoe7eca77
  31. Added new shadersOlivier Prat committed 9 years ago08fcd6c
  32. Merged from 21274Olivier Prat committed 9 years ago1433ae4
  33. more cleanupsamcake committed 9 years agoc5e9551
  34. Stencil rejection is working, and more cleaningsamcake committed 9 years ago82d348a
  35. Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencilSam Cake committed 9 years ago32c5dac