Code

History

  1. basic support for collision groupsAndrew Meadows committed 11 years ago7b6cc59
  2. Actually commit the changes this time!Howard Stearns committed 11 years agoc036b5f
  3. update ALL parameters of remote physics simulationAndrew Meadows committed 11 years ago2400f5c
  4. fix grab glitches and failure to own simulationAndrew Meadows committed 11 years agoaba5399
  5. Merge pull request #4954 from ZappoMan/entitysmartpointersAndrew Meadows committed 11 years ago16e5710
  6. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  7. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years ago461d08c
  8. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  9. impl AvatarMotionState::set/getWorldTransform()Andrew Meadows committed 11 years ago2e3973d
  10. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  11. split entity-add and entity-edit messagesSeth Alves committed 11 years ago4a59dc2
  12. client decides on new entity-ids, keep EntityItemID classSeth Alves committed 11 years agoa769cfd
  13. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  14. cleanup of simulation ownership/update logicAndrew Meadows committed 11 years agoc631f85
  15. renaming and cleanupAndrew Meadows committed 11 years agofb34a5b
  16. bid for simulation ownershipAndrew Meadows committed 11 years ago4872a56
  17. enable non-moving update when obj is activeAndrew Meadows committed 11 years agoe89471e
  18. fix for glitchy physics updatesAndrew Meadows committed 11 years agoada48bc
  19. cleanupAndrew Meadows committed 11 years ago1879a67
  20. minor cleanupSeth Alves committed 11 years ago0347af9
  21. mergeAndrew Meadows committed 11 years ago47f978b
  22. fix crash bug when invalid entity ptr accessedAndrew Meadows committed 11 years ago0701404
  23. put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checkedSeth Alves committed 11 years ago867fe18
  24. add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulatedSeth Alves committed 11 years agofe14202
  25. flash yellow box when transmitting an edit packetSeth Alves committed 11 years ago5ac8558
  26. in isMovingVsServer look at entity velocity onlySeth Alves committed 11 years agocc5f2ee
  27. disable updateServerPhysicsVariablesSeth Alves committed 11 years agoba6f6d1
  28. isMovingVsServer functionSeth Alves committed 11 years ago630f1ce
  29. update a motionstate's idea of what the entity-server thinks when an incoming update packet arrivesSeth Alves committed 11 years agob0ccabe
  30. don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownershipSeth Alves committed 11 years ago4c3cbea
  31. don't increase moving-without-simulator counter unless the thing is moving enoughSeth Alves committed 11 years ago86ec12b
  32. only do infection during collisions if one of the objects is being simulated by this interfaceSeth Alves committed 11 years agofe308c0
  33. don't have interface give up ownershipSeth Alves committed 11 years ago96a4431
  34. merge seth/dice-on-table-1 into andrew/novaAndrew Meadows committed 11 years ago14f925b
  35. namechange getIncomingDF --> getAndClearIncomingDFAndrew Meadows committed 11 years agod4701b4