Code

History

  1. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47
  2. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  3. Merging with upstream graphicssamcake committed 10 years agoa50b14d
  4. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years ago3554f54
  5. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  6. CHanging the lighting BUffer format and adding tone mappingSam Cake committed 10 years ago9faec32
  7. INtroducing the tonemapping job in its separate file and clean DeferredLightingEffectsamcake committed 10 years ago5d207d0
  8. less commented stuffSam Cake committed 10 years ago3595d0d
  9. cleaning code and removing cruftSam Cake committed 10 years ago01d48b2
  10. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51
  11. Merging MAster and Graphicssamcake committed 10 years agob28e3d0
  12. Merging with mastersamcake committed 10 years ago119cc73
  13. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years agocfd7373
  14. Trying to fix the problem of the background not showing correctlysamcake committed 10 years agoef7ddce
  15. Cleaning all the deferred buffers in the Prepare callsamcake committed 10 years ago3c18664
  16. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  17. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  18. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  19. Early try fixing the lightingsamcake committed 10 years agoa5475ed
  20. Fixing line endingsBrad Davis committed 11 years ago282cdad
  21. Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffersamcake committed 11 years ago12fedb6
  22. Fixing the lighting view matrix for stereo againsamcake committed 11 years ago1bd07b5
  23. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  24. address Sam's concernsBrad Hefta-Gaub committed 11 years ago9a0e5b9
  25. fix mac buildZappoMan committed 11 years ago65a079c
  26. implement vector caching for gpu::BatchBrad Hefta-Gaub committed 11 years agoef25876
  27. more warnings fixesBrad Hefta-Gaub committed 11 years ago5b00783
  28. Fixing lighting againBradley Austin Davis committed 11 years ago0401672
  29. CR feedbackBradley Austin Davis committed 11 years agob3aeaba
  30. Fixing lighting and atmosphereBradley Austin Davis committed 11 years agoe12e4ec
  31. Instancing work, second passBradley Austin Davis committed 11 years agoe024d23
  32. Instanced rendering, first passBrad Davis committed 11 years ago8a703d0
  33. Fix the lighting when the rear view mirror is showing upSam Gateau committed 11 years agob207d97
  34. Fix the lights not rendering roperlySam Gateau committed 11 years ago882ca5d
  35. Bringing back the eyeView per side to the deferred transform stackSam Gateau committed 11 years ago80d25a6