Code

History

  1. fade wireframesSamGondelman committed 10 years agoae0b9ea
  2. fade on texture loadSamGondelman committed 10 years ago313ba87
  3. working on loading fadeSamGondelman committed 10 years ago217a102
  4. Merge branch 'master' of https://github.com/highfidelity/hifi into skinsamcake committed 10 years ago7444749
  5. NetworkGeometry --> GeometryResourceWatcherAndrew Meadows committed 10 years ago9f7d2cf
  6. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  7. Getting the unlit to work from the pipeline, and found the isLinear for texture bug!samcake committed 10 years agoa8347ca
  8. INtroducing the unlit mode for fragmentssamcake committed 10 years agoe306a24
  9. Adding reflection of the ambient map for translucentsamcake committed 10 years ago88f816f
  10. Cleanup the shaders to avoid any uniform in genral, fixed a bug woith the emissive params applied twice for model_lightmap.slfsamcake committed 10 years agofd3efa3
  11. Removing separate uniforms for the texcoord transforms and lightmap params, shader still failingsamcake committed 10 years ago5a67411
  12. Adding state sorting for freesamcake committed 10 years ago0531f90
  13. adding support for the 2 versions of the shaders nad solving the mapping of uniforms that arise with itsamcake committed 10 years ago8964c24
  14. MeshPartPayload: remove dead codeAnthony J. Thibault committed 10 years ago635f586
  15. Update after merge changes to NetworkGeometry.Anthony J. Thibault committed 10 years ago24ca5b3
  16. Merge branch 'master' into tony/animated-cullingAnthony J. Thibault committed 10 years ago940f3e6
  17. Address performance issues introduced with this PR.Anthony J. Thibault committed 10 years ago115fd60
  18. Minimize diff with masterAnthony J. Thibault committed 10 years ago49a4d10
  19. Dynamic bound update for skinned meshAnthony J. Thibault committed 10 years agobf43348
  20. WIP: checkpointAnthony J. Thibault committed 10 years agob4e70d9
  21. Update users of NetworkGeometryZach Pomerantz committed 10 years ago3e9e083
  22. fixing repported issues during reviewsamcake committed 10 years ago1e46b08
  23. Trying to clen up the way the opacity final value comes to the fragment shadersamcake committed 10 years ago227ddb1
  24. Trying to better load aand detect the case for transparent textures oor opacity masksamcake committed 10 years ago225b330
  25. Add texture transparency to material keyZach Pomerantz committed 10 years agoee1fb69
  26. A bunch of typo fixes after reviewsamcake committed 10 years ago8992037
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into orangesamcake committed 10 years ago3ee6f9d
  28. final names for ViewFrustum intersection testsAndrew Meadows committed 10 years agof964df6
  29. use shapeInFrustum() names againAndrew Meadows committed 10 years agodfdf375
  30. ViewFrustum method renames and whitespace cleanupAndrew Meadows committed 10 years ago9c927ea
  31. Adding support for emissive and occlusion maps, on to pr landsamcake committed 10 years agoa0d7ce1
  32. IMproving the shading model and the loading, added the roughness, needt to clean upsamcake committed 10 years ago2f5800a
  33. MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaderssamcake committed 10 years ago39a7852
  34. USing metallic and not gloss mapsamcake committed 10 years agoe103fd3
  35. trying to have better support for the materialssamcake committed 10 years ago9038248