Code

History

  1. Starting to add the stencil mask for hmdsamcake committed 9 years ago8559ed6
  2. some clean up:samcake committed 9 years agoc256893
  3. Adding more debugging toolsamcake committed 9 years ago2cd2c95
  4. Adding debuging of the ambient lightingSam Cake committed 9 years ago4c3ddfb
  5. Introucing the BackgroundStage to manage the background / skybox in one placesamcake committed 9 years agobc41be7
  6. Using the items to pick the key light!Sam Cake committed 9 years agod372411
  7. Adding a light item per zonesamcake committed 9 years ago64317f5
  8. Added debug scripts and fade position is now stableOlivier Prat committed 9 years ago111f076
  9. Added fade effect prototype versionOlivier Prat committed 9 years ago8071c04
  10. CRAtlante45 committed 9 years ago33f58f9
  11. Start to setup image libraryAtlante45 committed 9 years agoa450f52
  12. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  13. MOving forward with the TaskConcept and TaskModel, all workingSam Cake committed 9 years agoa458828
  14. Trying to improve the Job/Task classes and testing it with the ZoneRendererSam Cake committed 9 years agob65448b
  15. Cleaning up the basic jobs of rendersamcake committed 9 years agoe6844f4
  16. Adding a job...samcake committed 9 years agocb94e10
  17. Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderersamcake committed 9 years ago6fc9650
  18. Merge remote-tracking branch 'upstream/master' into smarter_texturesBrad Davis committed 9 years agoe482eac
  19. Expeand the wireframe to the primitive entities and the polyvoxsamcake committed 9 years ago0399249
  20. Expose rendering in wireframe modesamcake committed 9 years agoea2f135
  21. Merge branch 'master' into smarter_texturesBrad Davis committed 9 years ago8782fe1
  22. Merge remote-tracking branch 'upstream/master' into HEADBradley Austin Davis committed 9 years agoefad7da
  23. fix up bounds handling in Line3DOverlaySeth Alves committed 9 years ago5f570c1
  24. Fixing the emissive on overlayfor modelssam committed 9 years ago709c2e4
  25. adjusted the PLumber shape keys to coever non material shapes in main passsam committed 9 years agoa53d5e8
  26. Backing up to mastersamcake committed 9 years ago55611d2
  27. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  28. Cleaning up the interfacesamcake committed 9 years ago9261e81
  29. Start capping the time budget for draw opaquesamcake committed 9 years ago37541e4
  30. First cut of Web3DOverlays without FXAA applied.Anthony J. Thibault committed 9 years agoa9b4788
  31. Move the drawBOunds job to DrawTaskssamcake committed 9 years ago960f4f0
  32. Adding support for the meta renderingsamcake committed 9 years ago83d1c3a
  33. include spatialSelection in RenderFetchCullSortTask::OutputZach Pomerantz committed 9 years ago15656a0
  34. FetchSortCull->FetchCullSortZach Pomerantz committed 9 years ago0e9da87
  35. add RenderFetchSortCull taskZach Pomerantz committed 9 years agoca1a14e