Code

History

  1. Remove dead code.Howard Stearns committed 11 years ago62941c0
  2. Kill the AvatarAppearanceDialog and rewire necessary parts of PreferencesDialog.Howard Stearns committed 11 years agoea83460
  3. Merge branch 'master' into pluginsBradley Austin Davis committed 11 years agoa60e669
  4. cleaning up plugin architecture, fixed hand controllersAnthony J. Thibault committed 11 years ago01c740f
  5. almost finished plugin architecture, general plugin improvements. menu actions don't work all the time, joint controllers need to be handled better, and activate/deactive aren't always called correctlyAnthony J. Thibault committed 11 years ago060f6c1
  6. Rename and refactor eye deflection sliderDavid Rowe committed 11 years ago6c6e3eb
  7. input plugin architecture, fixed sixenseAnthony J. Thibault committed 11 years ago56e7af0
  8. Merge remote-tracking branch 'upstream/master' into pluginsBrad Davis committed 11 years ago2a17763
  9. Merge pull request #5220 from howard-stearns/avatar-collision-soundsClément Brisset committed 11 years agob616fff
  10. Avatar collision sounds. collisionsSoundURL can be set in preferences: Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav. Can be empty, which means no sound, rather than restoring default. MyAvatar.collisionSoundURL can read/written in scripts. Preloads when set, so that it won't have to fetch on first collision. Plays at start of collision only, with volume proportional to "velocity change"^2.Howard Stearns committed 11 years ago98f165f
  11. Remove duplicate method callDavid Rowe committed 11 years agof47cff1
  12. Merge branch 'master' into pluginsBrad Davis committed 11 years ago9f98547
  13. Breaking up overlay into rendering and compositing classesBrad Davis committed 11 years ago00d8fe7
  14. Merge branch 'master' into pluginsBrad Davis committed 11 years ago7f2552c
  15. Add preferences slider for webcam eyelid closing thresholdDavid Rowe committed 11 years ago5832259
  16. put max-octree-pps in Application rather than in the OctreeSeth Alves committed 11 years agode9e74a
  17. max pps for an octree-query is a per-query thing, not an application-wide thing. move the settings-related max-octree-pps stuff into the entity treeSeth Alves committed 11 years ago8374809
  18. Updating pluginsBradley Austin Davis committed 11 years ago5e821b4
  19. Removing access to the gl widget and display managersBrad Davis committed 11 years ago302aa9d
  20. more tweaks to preferences UIZappoMan committed 11 years ago174e9f2
  21. first cut at moving avatar appearance into separate dialog boxZappoMan committed 11 years ago9262585
  22. improvements to tracking model namesZappoMan committed 11 years ago0bc1b02
  23. more work on improved avatar UI adding model names and backward compatible supportZappoMan committed 11 years ago1a463a0
  24. first cut at new avatar preferences UIZappoMan committed 11 years agoaaf191b
  25. CR feedbackZappoMan committed 11 years agoda9a8e8
  26. first simple pass at using marketplace windows in preferencesZappoMan committed 11 years agod681436
  27. classifying FSTReader and moving ModelType into that classZappoMan committed 11 years agobaa2f94
  28. add type hint to FST in model packagerZappoMan committed 11 years ago6189926
  29. move LOD FPS settings to PreferencesZappoMan committed 11 years ago619428c
  30. switch GLCanvas back to being owned by ApplicationZappoMan committed 11 years agoa89691f
  31. Cleanup dpi scaling commentsRyan Huffman committed 11 years agoa899996
  32. Move preferences dialog font scaling to UIUtilRyan Huffman committed 11 years ago9550339
  33. Update DPI scaling to not update default fontsRyan Huffman committed 11 years agoab542c3
  34. Add auto-scale to preferences dialogRyan Huffman committed 11 years agoa5b7373
  35. fixes for new settings APIStephen Birarda committed 11 years ago30afadc