Code

History

  1. some debugging on Andrew's refactorSeth Alves committed 11 years agoc35edd8
  2. pull andrew's branch, add back in visual indicator of an entity being active in bulletSeth Alves committed 11 years ago1cd93b9
  3. woops, forgot to these changes in last commitAndrew Meadows committed 11 years agocfad016
  4. fix crash bugs (don't reference NULL pointers)Andrew Meadows committed 11 years ago066e36c
  5. add ObjectMotionType::bump(), use in PhysicsEngineAndrew Meadows committed 11 years ago42ec39c
  6. make things compileAndrew Meadows committed 11 years agob023fe5
  7. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  8. move stuff into ObjectMotionStateAndrew Meadows committed 11 years ago31ab16a
  9. new PhysicsEngine API is mostly in placeAndrew Meadows committed 11 years agoab38572
  10. more PhysicalEntitySimulation implementationAndrew Meadows committed 11 years ago14b6ee6
  11. namechange updateObjectEasy()-->updateBodyEasy()Andrew Meadows committed 11 years ago31e5758
  12. merge upstream/master into andrew/thermonuclearAndrew Meadows committed 11 years ago72deb2e
  13. fix bug caused by no-longer reusing a variableSeth Alves committed 11 years ago2e5049a
  14. cleanupsSeth Alves committed 11 years ago8278f52
  15. name changes and preparation for more cleanupAndrew Meadows committed 11 years agoe3d29d7
  16. count steps during which an EntityItem is moving but has no simulation owner. Once the count is high enough (how high is TBD), attempt to claim ownershipSeth Alves committed 11 years ago81ff8a4
  17. formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-ownerSeth Alves committed 11 years ago48ec0c8
  18. rather than keeping track of previous pos/rot sent by server, use a new flag that indicates that the values should be updated in the physics engine, but that the object should not be wokenSeth Alves committed 11 years ago218393a
  19. remove debugging printsSeth Alves committed 11 years ago6e6793c
  20. removed cached copies of damping and restitutionAndrew Meadows committed 11 years ago3ecf959
  21. syncSeth Alves committed 11 years agofea8d84
  22. syncSeth Alves committed 11 years agoad85837
  23. don't need temp variableAndrew Meadows committed 11 years agof09a67a
  24. syncSeth Alves committed 11 years ago902e84c
  25. syncSeth Alves committed 11 years agoa27f8f3
  26. syncSeth Alves committed 11 years ago9266945
  27. attempting to have visual indicator of simulatorIDSeth Alves committed 11 years ago1b84be6
  28. oopsSeth Alves committed 11 years ago6fdbce9
  29. try a different way of identifying when to claim simulation ownership of a moving entitySeth Alves committed 11 years ago6d151ee
  30. various physics-related experimentsSeth Alves committed 11 years agocf0499e
  31. move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionStateSeth Alves committed 11 years ago9e96026
  32. when removing something from bullet, attempt to wake up anything that was touching itSeth Alves committed 11 years ago96b4517
  33. remove debug prints, fix a commentSeth Alves committed 11 years ago7781808
  34. put back code for interface giving up simulator status when something stopsSeth Alves committed 11 years ago6678922
  35. remove some debugging printsSeth Alves committed 11 years ago3450597