Code

History

Commits on master to libraries/render-utils/src/Model.cpp315+
  1. cleanupSamGondelman committed 8 years ago2ba3e33
  2. cleaning up modelmeshpartpayloadSamGondelman committed 8 years agobd06dc6
  3. Parallel optimizations of setBlendedVerticesOlivier Prat committed 8 years ago116756c
  4. Added tangents to blendshape for possible break of bump mapping when doing blend shape animationsOlivier Prat committed 8 years ago264f414
  5. Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formatsOlivier Prat committed 8 years agof38e473
  6. Fix for hand controller avatar scaling.Anthony J. Thibault committed 8 years ago542af47
  7. Change domain setting from min/max avatar scale to min/max avatar heightAnthony J. Thibault committed 8 years ago9f54ce5
  8. removing warningssamcake committed 9 years ago053052a
  9. cleaning more codeSam Gateau committed 9 years ago390f5b5
  10. cleaning more codeSam Gateau committed 9 years agoc11f46a
  11. YesSam Gateau committed 9 years ago421aacd
  12. YEp it s workingSam Gateau committed 9 years agof097d66
  13. Removing unecessary testsamcake committed 9 years agod33c758
  14. Progressing on the cluster updatessamcake committed 9 years ago83bfa1c
  15. Trying to set the ClusterBuffer in the render loop instead of the game loopSam Gateau committed 9 years ago56510ab
  16. fix scale of rendered collision geometryAndrew Meadows committed 9 years ago27f4d18
  17. cleanup WANT_DETAILED_PROFILINGAndrew Meadows committed 9 years agoc79bf3b
  18. ifdef out more per-frame-per-entity profilingAndrew Meadows committed 9 years ago339edc6
  19. fix animating entitiesAndrew Meadows committed 9 years agofb1c075
  20. Merge pull request #11542 from SamGondelman/bubbleBoySam Gateau committed 9 years agof143c28
  21. Merge pull request #11533 from SamGondelman/modelMasterBradley Austin Davis committed 9 years agoc925886
  22. merge with masterSamGondelman committed 9 years ago7e6d5d9
  23. start fixing asynch issue, fixes model loading!SamGondelman committed 9 years agoa6b7578
  24. trying to fix model issueSamGondelman committed 9 years ago3a6e84e
  25. wip hud layering and fix crashesSamGondelman committed 9 years ago477dfdf
  26. Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interfacesamcake committed 9 years agob5c942f
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into blueSam Gateau committed 9 years agof90dc64
  28. add _modelJustLoaded and updateTransforForSkinnedMesh on creationSamGondelman committed 9 years ago8619860
  29. fix missing modelsSamGondelman committed 9 years ago9f12d3a
  30. minimise the changes compared to upstreamsamcake committed 9 years agoeed0995
  31. Merging with upstreamsamcake committed 9 years ago510ecbb
  32. Moving the render transform evaualtion in game loop for Modelssamcake committed 9 years agofd8868f
  33. Working version that fixes the web overlay / tabletsamcake committed 9 years agobff578b
  34. Trying to implement differnet solution to the transform updates problem and debugsamcake committed 9 years ago10b1e3f
  35. Trying to avoid calling getTransform on nestables from render threadsamcake committed 9 years ago01e4bfc