Code

History

  1. Honor full scene resendsClement committed 7 years ago5945823
  2. Send spherical view from Interface rather than creating in ESSimon Walton committed 8 years ago8c512ec
  3. Move sending of completion packet up to EntityTreeSendThreadSimon Walton committed 8 years ago2c06487
  4. Initial code for AC side of Enabling Physics planSimon Walton committed 8 years ago47e99cd
  5. WIP Only use conical frustums on the serverClement committed 8 years agod774dc2
  6. Fix entity server crashClement committed 8 years ago69a7f2d
  7. EntityServer traversal aware of all ViewFrustumsClement committed 8 years ago49fad3d
  8. Remove more dead octree codeClement committed 8 years ago2e8a6e1
  9. add diff traversal reset when resetting stateStephen Birarda committed 8 years agodd27e3d
  10. add clearing of known state if client resets ES connectionStephen Birarda committed 8 years agoeedb77d
  11. Resending full scene is not necessary after allDavid Rowe committed 9 years ago05275af
  12. Fix serverScripts not being able to see entities in parent/child treeDavid Rowe committed 9 years ago328fc29
  13. indent switch statement, use const refAndrew Meadows committed 9 years ago01304de
  14. separate elementBag logic from EntityTreeSendThreadSamGondelman committed 9 years agocbd20f8
  15. edited entities are not repeatedly sent if out of view, handles cases where usesViewFrustum changesSamGondelman committed 9 years agodefed80
  16. full scene traversal and json filtersSamGondelman committed 9 years ago7938e30
  17. trying to fix entity editing bugs, needs testingSamGondelman committed 9 years ago0ad5f47
  18. add state to entity tree send threadSamGondelman committed 9 years ago6c06660
  19. namechange entitiesToSend --> entitiesInQueueAndrew Meadows committed 9 years agod54fa20
  20. time budget and raw pointer key for entitiesToSendSamGondelman committed 9 years agob85a550
  21. first-pass sending entities from _sendQueueAndrew Meadows committed 9 years agob6818c4
  22. only resort if view changedSamGondelman committed 9 years ago1930c8f
  23. keep track of readded entities in a set to avoid rechecking them, compute priority earlySamGondelman committed 9 years ago18f88a5
  24. use correct rootSizeScaleSamGondelman committed 9 years agobb5368e
  25. entity too small checksSamGondelman committed 9 years ago4c8f683
  26. more correct handling of LODAndrew Meadows committed 9 years ago3e50d01
  27. abstract DiffTraversal out of EntityTreeSendThreadAndrew Meadows committed 9 years ago0758b60
  28. split EntityPriorityQueue stuff into separate fileAndrew Meadows committed 9 years agoabf968a
  29. traversals work and cull checks of unchanged contentAndrew Meadows committed 9 years agoa4564f8
  30. moved TreePathTraversal logic into EntityTreeSendThreadAndrew Meadows committed 9 years ago91908ca
  31. cleanupAndrew Meadows committed 9 years agobf27412
  32. repeated and differential view traversals workAndrew Meadows committed 9 years ago64fa3ec
  33. minor cleanupAndrew Meadows committed 9 years ago929d522
  34. add basics for send queue and tree traversalAndrew Meadows committed 9 years ago7edd99c
  35. stub EntityTreeSendThread::traverseTreeAndSendContents()Andrew Meadows committed 9 years ago3ae5c21