Code

History

Commits on master to interface/src/SecondaryCamera.cpp35+
  1. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  2. merge old workHifiExperiments committed 2 years ago56f697e
  3. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  4. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  5. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  6. runtime switch for deferred/forward renderingSamGondelman committed 7 years agoca5c7e3
  7. wip redo stencil workSamGondelman committed 7 years agoc730e51
  8. removing comments and dead code, rewiring the debugsam gateau committed 7 years ago2f18555
  9. Merge branch 'master' of github.com:highfidelity/hifi into punksam gateau committed 7 years ago89dfd9a
  10. Merge pull request #14562 from zfox23/portalPrototypeZach Fox committed 7 years ago735be62
  11. shadows in 2ndary maybeSam Gateau committed 7 years ago34a6988
  12. trying...Sam Gateau committed 7 years ago50fcd7f
  13. Correct portal mathZach Fox committed 8 years ago1de4f9c
  14. It's working!Zach Fox committed 8 years agod2d5132
  15. The BeginningsZach Fox committed 8 years ago668e4ae
  16. Merging with master after a bunch ofchangesSam Gateau committed 8 years ago3aa47a6
  17. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  18. clarifying the engine inspector and engine profilerSam Gateau committed 8 years ago0729929
  19. Merge branch 'master' of github.com:highfidelity/hifi into oneSam Gateau committed 8 years ago24c5525
  20. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  21. Exploring the performance profile of the render engineSam Gateau committed 8 years ago11a240e
  22. Coding StandardClement committed 8 years ago19100c9
  23. Don't use entity scripting interfaceZach Fox committed 8 years ago900486e
  24. Merged with masterOlivier Prat committed 8 years agof5a2557
  25. Shadow task now uses LOD culling from main view taskOlivier Prat committed 8 years ago179aca2
  26. Merged with masterOlivier Prat committed 8 years ago2940a67
  27. Cleaned up orthographic shadow culling functorOlivier Prat committed 8 years ago1f4671b
  28. Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag informationsamcake committed 8 years ago1fd4c5c
  29. cleaning en routesamcake committed 8 years ago8dfa3aa
  30. Introducing the tag in lieu of the vsisiblity maskSam Gateau committed 8 years ago51dac04
  31. fixing my bugs on vissibilitysamcake committed 8 years agoae6a95e
  32. merge from upstreamSeth Alves committed 8 years ago1cbc2e3
  33. visible-perviewSam Gateau committed 8 years ago7a9740d
  34. Use forward pipeline for androidGabriel Calero committed 8 years ago468fc89
  35. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8