Code

History

  1. Fix entity density not setting and not updating for motion statesksuprynowicz committed 2 years ago9a00edd
  2. Remove executable permission from a bunch of filesJulian Groß committed 3 years ago8b973bd
  3. fix logic around updating off-thread shapesAndrew Meadows committed 7 years agoa0841c9
  4. overhaul of MotionState and shape creationsAndrew Meadows committed 7 years ago3eed821
  5. my and other avater changes, if setting toggled can pass through other avatarraveenajain committed 7 years agod2e37d0
  6. Add menu checkbox to toggle collisions with other avatarsluiscuenca committed 7 years agod630fe9
  7. use OtherAvatar instead of Avatar in AvatarMotionStateAndrew Meadows committed 8 years ago598a227
  8. first set shape THEN use itAndrew Meadows committed 8 years agoe336c92
  9. eliminate angular dynamics of other-avatarsAndrew Meadows committed 8 years agobd6f00e
  10. ignore other-avatar angularVelocity in physics simulationAndrew Meadows committed 8 years agoc939699
  11. don't build AvatarMotionStates until physics enabledAndrew Meadows committed 8 years ago756f347
  12. avatars collide again againAndrew Meadows committed 8 years ago085130e
  13. Merge branch 'stable' of https://github.com/highfidelity/hifi into new-masterClement committed 8 years ago920263e
  14. double bits in collision groupsAndrew Meadows committed 8 years ago31dd59d
  15. don't blend avatar position when far from targetAndrew Meadows committed 8 years agoa30e06d
  16. avatars collide againAndrew Meadows committed 8 years ago6de175e
  17. cleanup SpatiallyNestable Velocity to match WorldVelocity namingZappoMan committed 9 years agob519922
  18. migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotationZappoMan committed 9 years agof63db42
  19. rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()ZappoMan committed 9 years agoa7a0f03
  20. support for variable avatar mass by sizeAndrew Meadows committed 9 years agod065b56
  21. remove physics dependency from avatars-render libAndrew Meadows committed 9 years agoa434473
  22. Migrate core avatar rendering functionality to libraryBrad Davis committed 9 years ago2d0bbf7
  23. remove Avatar dependency on AvatarMotionStateAndrew Meadows committed 9 years ago2441536
  24. ShapeManager hands out const shape pointersAndrew Meadows committed 10 years ago25fb7aa
  25. Merge pull request #6867 from AndrewMeadows/collision-group-prepSeth Alves committed 10 years ago7a3401a
  26. move collision group/mask calculus into EntityItemAndrew Meadows committed 10 years agoa92c512
  27. merge from upstream, respond to code reviewSeth Alves committed 10 years ago09dd3e2
  28. namechange MotionType to PhysicsMotionTypeAndrew Meadows committed 10 years ago8b420ad
  29. add CollisionMask entity propertyAndrew Meadows committed 10 years agoe1ba4ff
  30. add some comments; specify const and overridesAndrew Meadows committed 10 years ago36e19b4
  31. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  32. remove dangling whitespaceAndrew Meadows committed 10 years ago534bfa5
  33. We weren't setting type for avatar motion states.Howard Stearns committed 11 years ago792fed0
  34. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  35. partial progress toward sim ownership negotiationsAndrew Meadows committed 11 years agocf74dbe