Code

History

  1. Remove executable permission from a bunch of filesJulian Groß committed 3 years ago8b973bd
  2. Fix leaning not using center-of-gravity model in mode 'Allow avatar to stand: When I'm standing'.Phil Palmer committed 5 years agoa95d29d
  3. Fix accidental change of bracing style.Phil Palmer committed 5 years ago4432458
  4. Remove const from variable declarations as suggested in the review.Phil Palmer committed 5 years ago8c7c91e
  5. Revert temporary "added pragmas" (optimize off)Phil Palmer committed 5 years ago3e25e32
  6. Merge branch 'fix/vr-recenter-PRAGMAS' into fix/vr-recenterPhil Palmer committed 5 years agoc9cf7eb
  7. added pragmasPhil Palmer committed 5 years ago20e4f95
  8. VR fixes for: couldn't sit on the floor, wrong walk directions.Phil Palmer committed 5 years ago2179c15
  9. Clean up reamining issuesAnthony J. Thibault committed 7 years agof28d317
  10. ARKit Blendshape hookup workAnthony J. Thibault committed 7 years ago389f5a1
  11. add isInput* and isNotInput vars for use in json, and edit json to use themdooglifeSF committed 7 years ago387f0a3
  12. remove old/unused eyetracker code.Seth Alves committed 7 years agoa288c0a
  13. Merge pull request #16121 from luiscuenca/audioPosesSyncFixShannon Romano committed 7 years agoe1dac58
  14. Try to mitigate the effect of background mic noise when simulating talkingluiscuenca committed 7 years ago265b6f5
  15. apply fake eye saccades if eye joints aren't overridden (rather than if HasProceduralEyeFaceMovement is true)Seth Alves committed 7 years ago1979e1d
  16. Merge branch 'master' into avatarSitAPIluiscuenca committed 7 years agoe7e8641
  17. Add sit API to MyAvatarluiscuenca committed 7 years ago9cec979
  18. Added reaction apiAnthony Thibault committed 7 years agoecae927
  19. can now override the eye rotation when procedural eye movement is turned offAngus Antley committed 7 years agod963ec3
  20. fixed build warningsamantley committed 7 years ago3bf5c44
  21. make spine2 rotation damping only happen in optimized code. the regular code is already dampedamantley committed 7 years ago5cf8a96
  22. changed the define variable to HIFI_USE_OPTIMIZED_IKamantley committed 7 years ago6323f49
  23. review changesamantley committed 7 years agoafed0b5
  24. added HIFI_USE_Q_OS_ANDROID to cmake lists and to MySkeletonModelAngus Antley committed 7 years agob6bc467
  25. fixed build errors from jenkinsamantley committed 7 years agof8a74ef
  26. mid tweak on the wrist and position coeffsAngus Antley committed 7 years ago748368b
  27. Merge remote-tracking branch 'upstream/master' into animArmIKamantley committed 7 years ago0fcaa69
  28. fixed merge conflict in avatar.hamantley committed 7 years ago4254134
  29. Revert "AnimPose operator* optimizations"Anthony Thibault committed 7 years ago39b4eaa
  30. working on the wrist tweak, dampened the spine twistamantley committed 7 years ago822ec1c
  31. AnimPose operator* optimizationsAnthony Thibault committed 7 years ago569bef5
  32. added new constructor for cubichermitespline that takes quat and vec3. this means we don't need computeSplineFromTipAndBase to be declared in multiple filesamantley committed 7 years ago61b019d
  33. whitespaceamantley committed 7 years agoffd374e
  34. cleanupamantley committed 7 years ago7a1c125
  35. cache the spine2 spline default offset and ratioamantley committed 7 years ago2e1a454